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WORKDIR = %cd% | |
CC = gcc.exe -m32 | |
CXX = g++.exe -m32 | |
AR = ar.exe | |
LD = g++.exe -m32 | |
WINDRES = windres.exe | |
INC = -I.. -I..\\lib -ID:\\Temp\\boost -I..\\lib\\time\\y2038 | |
CFLAGS = -pedantic-errors -pedantic -Wfatal-errors -Wextra -Wall -std=gnu++1y -m32 -DVAULTSERVER |
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Revision: TrinityCore rev. 274dede3dc89 2018-01-08 22:31:30 +0100 (HEAD branch) (Win64, RelWithDebInfo, Dynamic) | |
Date 10:1:2018. Time 18:28 | |
//===================================================== | |
*** Hardware *** | |
Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz | |
Number Of Processors: 8 | |
Physical Memory: 16690860 KB (Available: 6274076 KB) | |
Commit Charge Limit: 22094368 KB | |
*** Operation System *** |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..916ee20652 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -8969,7 +8970,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal) | |
uint32 Unit::GetAttackTime(WeaponAttackType att) const | |
{ | |
- float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME + att) / m_modAttackSpeedPct[att]; | |
+ float f_BaseAttackTime = (GetFloatValue(UNIT_FIELD_BASEATTACKTIME + att) / m_modAttackSpeedPct[att]) / sWorld->getRate(RATE_ATTACKSPEED); |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..1a3026b1a0 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -3089,7 +3089,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi | |
//TC_LOG_DEBUG("entities.unit", "Interrupt spell for unit %u.", GetEntry()); | |
Spell* spell = m_currentSpells[spellType]; | |
if (spell | |
- && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) | |
+ && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..ab3924cea5 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -12101,7 +12102,12 @@ void Unit::SetFeared(bool apply) | |
if (IsAlive()) | |
{ | |
if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) | |
- GetMotionMaster()->MovementExpired(); | |
+ { |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..031c5c97d6 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -8681,7 +8682,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo | |
// can't attack invisible | |
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE)) | |
{ | |
- if (obj && !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea())) | |
+ if (obj && !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea() && bySpell->ProcFlags & PROC_FLAG_TAKEN_DAMAGE)) |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..385b104a38 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -8686,7 +8687,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo | |
else if (!obj) | |
{ | |
// ignore stealth for aoe spells. Ignore stealth if target is player and unit in combat with same player | |
- bool const ignoreStealthCheck = (bySpell && bySpell->IsAffectingArea()) || | |
+ bool const ignoreStealthCheck = (bySpell && bySpell->IsAffectingArea() && bySpell->ProcFlags & PROC_FLAG_TAKEN_DAMAGE) || |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..d1f610033d 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -491,6 +491,14 @@ void Unit::UpdateSplinePosition() | |
if (TransportBase* transport = GetDirectTransport()) | |
transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation); | |
} | |
+ else | |
+ { |
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diff --git src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.cpp | |
index 86df2a6d13..1720b49f32 100644 | |
--- src/server/game/Entities/Unit/Unit.cpp | |
+++ src/server/game/Entities/Unit/Unit.cpp | |
@@ -10998,6 +10999,13 @@ void Unit::StopMoving() | |
if (!IsInWorld() || movespline->Finalized()) | |
return; | |
+ if (!movespline->onTransport) | |
+ { |
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diff --git src/server/game/AI/CoreAI/PetAI.cpp src/server/game/AI/CoreAI/PetAI.cpp | |
index 21ab166a23..143cb468b6 100644 | |
--- src/server/game/AI/CoreAI/PetAI.cpp | |
+++ src/server/game/AI/CoreAI/PetAI.cpp | |
@@ -545,6 +545,11 @@ bool PetAI::CanAttack(Unit* target) | |
ASSERT(me->GetCharmInfo()); | |
+ if (me->HasReactState(REACT_DEFENSIVE)) | |
+ { |