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#!/usr/bin/env python | |
from subprocess import Popen, PIPE | |
from dataclasses import dataclass | |
import time | |
import sys | |
DEBUG = False | |
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FBNeo v1.0.0.02 | |
Loading config from /home/joslan/.local/share/fbneo/config/fbneo.ini | |
Loading config from /home/joslan/.local/share/fbneo/config/fbneo.ini | |
Found a joypad : XInput Controller | |
mapping (null) | |
mapping (null) | |
SDLSoundInit (44100Hz) (6000FPS) | |
*** Starting emulation of - 1944 - the loop master (000620 USA). | |
Cheat cpu-register INIT. | |
- 68K ROM size: 0xA327B720 (Decrypted with key) |
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#!/bin/bash | |
# SPDX-License-Identifier: GPL-2.0-or-later | |
# Copyright (C) 2019-present Shanti Gilbert (https://github.com/shantigilbert) | |
# Copyright (C) 2022-present Joshua L (https://github.com/Langerz82) | |
# Read the video output mode and set it for emuelec to avoid video flicking. | |
# This file sets the hdmi output and frame buffer to the argument in pixel width. |
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pcm.!default { | |
type plug | |
slave.pcm "dmixer" | |
} | |
pcm.dmixer { | |
type dmix | |
ipc_key 1024 | |
slave { | |
pcm "hw:0" |
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pcm.!default { | |
type plug | |
slave { | |
pcm "hw:0,1" | |
format S16_LE | |
rate 44100 | |
} | |
} | |
ctl.!default { |
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Preference: opening /storage/roms/saturn/yabasanshiro/Street Fighter Alpha 2 (USA).chd.config | |
Preference: getInt Resolution:2 | |
Preference: getInt Rotate screen resolution:0 | |
Preference: getInt Aspect rate:0 | |
Preference: getBool Rotate screen:0 | |
Preference: getBool Use compute shader:0 | |
context renderer string: "Mali-G52" | |
context vendor string: "ARM" | |
version string: "OpenGL ES 3.2 git.c8adbf9.122c9daed32dbba4b3056f41a2f23c58" | |
Extentions: GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_m |
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{ | |
"0_Xbox 360 Controller_030000005e0400008e02000001020000": { | |
"a": { | |
"id": 0, | |
"type": "button", | |
"value": 1 | |
}, | |
"analogl": { | |
"id": 1, | |
"type": "axis", |
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pcm.!default { | |
type plug | |
slave.pcm "dmixer" | |
} | |
pcm.dmixer { | |
type dmix | |
ipc_key 1024 | |
slave { | |
pcm "hw:0,0" |
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#!/bin/bash | |
# SPDX-License-Identifier: GPL-2.0-or-later | |
# Copyright (C) 2020-present Shanti Gilbert (https://github.com/shantigilbert) | |
# Copyright (C) 2022-present Joshua L (https://github.com/Langerz82) | |
# Source predefined functions and variables | |
. /etc/profile | |
# Configure ADVMAME players based on ES settings |
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var BinToHex = function (uint8array) { | |
var len = Math.ceil(uint8array.length / 4); | |
var hex = ""; | |
for (var i=0; i < len; i++) { | |
j=i*4; | |
var num = uint8array.slice(j,j+4).join(''); | |
hex += parseInt(num, 2).toString(16).toUpperCase(); | |
} | |
return hex; | |
} |