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define(function() { | |
var AStar = (function () { | |
/** | |
* Advanced A* (A-Star) algorithm for a path finder. | |
* This does pixel based path finding, for map grids and is an advance | |
* on the original authors code. | |
* |
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<!DOCTYPE HTML> | |
<!-- | |
This file is part of lplorganiser.js. | |
License: GPL3. | |
Author: Langerz82. | |
Copyright: Langerz82 2020. | |
--> | |
<html> | |
<head> | |
<script src="lplorganiser.js"></script> |
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/*************************************************************************** | |
fileio.c | |
File access functions. | |
Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team. | |
Visit http://mamedev.org for licensing and usage restrictions. | |
***************************************************************************/ |
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#!/bin/bash | |
mkdir tmp | |
cd tmp | |
unzip -v ../$1.zip | |
unzip -v ../$1x.zip | |
rm ../$1.zip | |
zip -v ../$1.zip *.* | |
cd .. | |
rm -f -r tmp |
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define(function() { | |
var AStar = (function () { | |
/** | |
* A* (A-Star) algorithm for a path finder | |
* @originalauthor Andrea Giammarchi | |
* @revisedauthor Langerz82 | |
* @license Proprietary. |
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define(function() { | |
var AStar = (function () { | |
/** | |
* A* (A-Star) algorithm for a path finder | |
* @author Andrea Giammarchi | |
* @license Mit Style License | |
*/ |
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diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp | |
index 1299fde0d..dd0839d60 100644 | |
--- a/apps/openmw/engine.cpp | |
+++ b/apps/openmw/engine.cpp | |
@@ -232,6 +232,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager) | |
, mFSStrict (false) | |
, mScriptBlacklistUse (true) | |
, mNewGame (false) | |
+ , mPhysicsFPS(60) | |
, mCfgMgr(configurationManager) |
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diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp | |
index ee1b9cecd..b0b4d994d 100644 | |
--- a/apps/openmw/mwmechanics/aicombat.cpp | |
+++ b/apps/openmw/mwmechanics/aicombat.cpp | |
@@ -133,7 +133,10 @@ namespace MWMechanics | |
} | |
storage.updateCombatMove(duration); | |
+ storage.mRotateMove = false; | |
if (storage.mReadyToAttack) updateActorsMovement(actor, duration, storage); |
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diff --git a/gamefilesd/level/afterLevelLoad.json b/gamefilesd/level/afterLevelLoad.json | |
index 1b694b6..4ea1661 100755 | |
--- a/gamefilesd/level/afterLevelLoad.json | |
+++ b/gamefilesd/level/afterLevelLoad.json | |
@@ -30,5 +30,12 @@ | |
"then": { "name": "audio.stop", "id": "main" }, | |
"else": { "name": "audio.play", "id": "main" } | |
} | |
- ] | |
+ ], |
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{ | |
"action": [ | |
{ | |
"name": "action.set", | |
"id": "updateLifeManaOrbs", | |
"action": [ | |
{ | |
"name": "<=", | |
"param1": "%currentLevel.currentPlayer.life%", | |
"param2": 0, |