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@Last8Exile
Last8Exile / RequireAttribute.cs
Last active September 5, 2020 21:12
Simple for use fail preventing attribute. https://youtu.be/psoYLjyUhh4
using UnityEngine;
#if UNITY_EDITOR
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.IO;
using Cysharp.Threading.Tasks;