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javascript: var style = document.createElement("style");style.innerHTML = '._2jry ._9-_._3j7q, ._2jry ._9-_._3j7r, ._2jry ._9-_._3j7n, ._2jry ._9-_._3j7o, ._2jry ._9-_._3j7l, ._2jry ._9-_._3j7m {background-image: url(http://i.imgur.com/E5p4J5F.png) !important;}';document.body.appendChild(style); |
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<!DOCTYPE html> | |
<!-- saved from url=(0039)http://mdn.github.io/decode-audio-data/ --> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> | |
<meta name="viewport" content="width=device-width"> | |
<title>decodeAudioData example</title> |
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(0.3 < Math.random()) ? (0.5 < Math.random()) ? 1 : -1 : 0 | |
// # Speed up | |
// 1. last time used memory (nearest start random) | |
// 2. thinking bundle (tag of thnik memory thing and be used by call it) |
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var trainingUserData = [ | |
{age: 23, annualSalary: 30000, getCrad: true}, | |
{age: 17, annualSalary: 30000, getCrad: false}, | |
{age: 18, annualSalary: 35000, getCrad: true}, | |
// 讓金錢種要比例上升的資料 | |
/* 資料雜訊等到完成第一次版本後執行 | |
{age: 17, annualSalary: 830000, getCrad: true}, | |
{age: 17, annualSalary: 9830000, getCrad: true}, | |
*/ |
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var taringData = [ | |
{data: [0.97681,0.10723,0.64385,0.29556], return: 1}, | |
{data: [0.67194,0.2418,0.83075,0.42741], return: 1}, | |
{data: [0.20619,0.23321,0.81004,0.98691], return: 1}, | |
{data: [0.51583,0.055814,0.92274,0.75797], return: 1}, | |
{data: [0.70893,0.10836,0.33951,0.77058], return: 1}, | |
{data: [0.55743,0.67804,0.061044,0.72689], return: 1}, | |
{data: [0.15654,0.75584,0.01122,0.42598], return: -1}, | |
{data: [0.50462,0.15137,0.33878,0.41881], return: 1}, | |
{data: [0.22657,0.59272,0.24103,0.46221], return: -1}, |
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<?php | |
$fact = array(10, -1); | |
$taringData = array(); | |
for ($i = 0; $i < 50000; $i++) | |
{ | |
$x = rand(1, 10); | |
$y = rand(1, 100); |
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exports.lj.createRandomPositionEntity = function (number, local, entity) | |
{ | |
var entities = []; | |
for (var i = 0; i < number; i++) | |
{ | |
var cloneLocal = new org.bukkit.Location(local.world, local.x, local.y, local.z); | |
cloneLocal.x += parseInt((Math.random() - 0.5) * 20); |
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// get ItemStack | |
var item = self.getItemInHand(); | |
// get ItemStack you can create by this too | |
var item = new org.bukkit.inventory.ItemStack(1) | |
// get location | |
var local = self.location; | |
local.world.dropItem(local, item); |
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// https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html | |
exports.lj.potion = new org.bukkit.potion.PotionEffect(org.bukkit.potion.PotionEffectType.HEAL, 99999, 20); |
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exports.ljSystem.initPlayer = function () { | |
try | |
{ | |
exports.A = exports.ljSystem.utils.player("LewisJang"); | |
} catch (err) { | |
console.log("no A"); | |
} | |
try | |
{ |