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<!doctype html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title contenteditable>Hey, buddy!</title> | |
<style class="default"> | |
* { | |
transition: all .5s ease; | |
} |
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// NOTE: I previously suggested doing this through Grunt, but had plenty of problems with | |
// my set up. Grunt did some weird things with scope, and I ended up using nodemon. This | |
// setup is now using Gulp. It works exactly how I expect it to and is WAY more concise. | |
var gulp = require('gulp'), | |
spawn = require('child_process').spawn, | |
node; | |
/** | |
* $ gulp server | |
* description: launch the server. If there's a server already running, kill it. |
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/* | |
Minimal SDL2 + OpenGL3 example. | |
Author: https://github.com/koute | |
This file is in the public domain; you can do whatever you want with it. | |
In case the concept of public domain doesn't exist in your jurisdiction | |
you can also use this code under the terms of Creative Commons CC0 license, | |
either version 1.0 or (at your option) any later version; for details see: | |
http://creativecommons.org/publicdomain/zero/1.0/ |
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var socket = io.connect('http://localhost'); | |
var startTime; | |
setInterval(function() { | |
startTime = Date.now(); | |
socket.emit('ping'); | |
}, 2000); | |
socket.on('pong', function() { | |
latency = Date.now() - startTime; |
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var request = require('request'); | |
var path = require('path'); | |
var fs = require('fs'); | |
var filename = process.argv[2]; | |
var target = 'http://localhost:3000/upload/' + path.basename(filename); | |
var rs = fs.createReadStream(filename); | |
var ws = request.post(target); |
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// Restify Server CheatSheet. | |
// More about the API: http://mcavage.me/node-restify/#server-api | |
// Install restify with npm install restify | |
// 1.1. Creating a Server. | |
// http://mcavage.me/node-restify/#Creating-a-Server | |
var restify = require('restify'); |
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// Lua C API | |
#include <lua.hpp> | |
// C++ input/output streams | |
#include <iostream> | |
// MyObject as C++ class | |
class MyObject{ | |
private: | |
double x; | |
public: |
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diff --git a/src/framework/framework_application.js b/src/framework/framework_application.js | |
index 13977dc..1e04457 100644 | |
--- a/src/framework/framework_application.js | |
+++ b/src/framework/framework_application.js | |
@@ -84,7 +84,7 @@ pc.extend(pc, function () { | |
loader.registerHandler(pc.resources.PackRequest, new pc.resources.PackResourceHandler(registry, options.depot)); | |
loader.registerHandler(pc.resources.AudioRequest, new pc.resources.AudioResourceHandler(this.audioManager)); | |
- this.renderer = new pc.ForwardRenderer(this.graphicsDevice); | |
+ // this.renderer = new pc.ForwardRenderer(this.graphicsDevice); |
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.comPlainTextContentEditable { | |
-webkit-user-modify: read-write-plaintext-only; | |
} | |
.comPlainTextContentEditable--has-placeholder::before { | |
content: attr(placeholder); | |
opacity: 0.5; | |
color: inherit; | |
cursor: text; | |
} |
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#include <stdio.h> | |
#include <SDL.h> | |
#include <SDL_image.h> | |
#include <Windows.h> | |
#include <time.h> | |
#include <stdio.h> | |
int main(int argc, char* argv[]) { | |
const int WIDTH = 640; | |
const int HEIGHT = 480; |