Skip to content

Instantly share code, notes, and snippets.

@Lightnet
Lightnet / CMakeLists.txt
Last active February 25, 2025 07:15
raylib dll and static build options
# Minimum CMake version required to build this project
cmake_minimum_required(VERSION 3.10)
# Define the project name and language (C)
project(RaylibExample C)
# Set C standard to C11 and make it required
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
@Lightnet
Lightnet / CMakeLists.txt
Created February 23, 2025 23:48
Grok SDL3 build test.
# CMake configuration for SDL 3.2.4 project with additional libraries (shared libraries)
# This file sets up a project to build an SDL 3 application in C, fetching SDL and its
# extension libraries (SDL_ttf, SDL_image, SDL_mixer) directly from GitHub repositories.
cmake_minimum_required(VERSION 3.11)
# Notes:
# - CMake 3.11+ is required for FetchContent, which downloads and builds external dependencies.
# - We're using C (not C++) for main.c, which uses SDL 3's callback-based main functions.
project(MySDLProject VERSION 1.0 DESCRIPTION "SDL 3.2.4 C test with callbacks" LANGUAGES C)
# Notes:
@Lightnet
Lightnet / threejs_ecs_jolt02.js
Created November 19, 2024 21:13
threejs ecs jolt physics test 02
/*
Project Name: threepolygonenginejs
License: MIT
Created By: Lightnet
GitHub: https://github.com/Lightnet/threepolygonenginejs
*/
// Notes:
// simple ground and cube button create test
// create box on gui
@Lightnet
Lightnet / shape.c
Created May 22, 2024 05:47
sdl2 window shape test.
// https://github.com/libsdl-org/SDL/issues/8791
//strip down version for testing image
// use sdl2 default image bmp test.
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include "SDL.h"
#include <SDL_image.h>
#include "SDL_shape.h"
@Lightnet
Lightnet / input_save_load_scene.rs
Last active March 2, 2024 05:16
bevy Simple test using the input to save and load (S=save, D=load) Key.
Note this to remember how to do this...
// https://github.com/bevyengine/bevy/blob/main/examples/ecs/ecs_guide.rs
// https://github.com/bevyengine/bevy/blob/main/examples/scene/scene.rs
// https://www.youtube.com/watch?v=4uASkH-FUWk
//! This example illustrates loading scenes from files.
use std::fs::File;
use std::io::Write;

Using the https://vanjs.org/ to render html and javascript client build for gun.js

Features:

  • server minimalist
    • node js
  • user ui
    • login
    • register
    • forgot
  • change passphrase
@Lightnet
Lightnet / pygame_imgui_OpenGL.py
Created August 9, 2023 22:04
Simple Test for imgui pygame OpenGL to display the simple window content
import pygame
from imgui.integrations.pygame import PygameRenderer
import OpenGL.GL as gl
import imgui
import sys
def main():
pygame.init()
size = 800, 600
pygame.display.set_mode(size, pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)
@Lightnet
Lightnet / README.md
Created July 31, 2023 04:37
python panda3d simple test ping

Simple ping test for server and client app window.

There is link refernces.

It base on panda3D docs, forum and other sites.

@Lightnet
Lightnet / README.md
Last active October 15, 2022 06:01
surrealdb inquirer http rest api

Work in progress!

By using the inquirer and surrealDB for http rest api testing builds.

To test the builds.

simple setup user and scope test.

@Lightnet
Lightnet / App.jsx
Created September 24, 2022 03:54
Bare minmal for solid-js build for testing.
export default function App(){
return (<>
<label> Hello World! </label>
</>)
}