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simple float / safe float (WIP)
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| // simple float / safe float (WIP) | |
| // | |
| // For when you want your math to be real with you | |
| // | |
| // drop-in replacement for a IEEE single-precision float that | |
| // maintains a real-number | |
| // | |
| // Optionally define SFLOAT_ABORT_NONREAL fail on first occurance | |
| // of a non-real number | |
| // | |
| // -INF => -3.40282346638528859812e+38 | |
| // INF => 3.40282346638528859812e+38 | |
| // NaN => 0.0 | |
| // | |
| // TODO: Use templating to allow for float or double representation (and ONLY float or double types) | |
| #pragma once | |
| #include <cmath> | |
| #include <cassert> | |
| class sfloat | |
| { | |
| public: | |
| sfloat():x(0.0f) {}; | |
| sfloat( const sfloat& rhs ) { x = rhs.x; }; | |
| sfloat& operator=(const float value) { x = value; check(); return *this; }; | |
| sfloat operator +(const float value) { sfloat t; t.x += value; t.check(); return t; }; | |
| sfloat operator -(const float value) { sfloat t; t.x -= value; t.check(); return t; }; | |
| sfloat operator *(const float value) { sfloat t; t.x *= value; t.check(); return t; }; | |
| operator float() const { return x; }; | |
| operator double() const { return static_cast<double>(x); }; | |
| private: | |
| void check() | |
| { | |
| if( std::isnan(x) ) | |
| { | |
| #ifdef SFLOAT_ABORT_NONREAL | |
| assert(false); | |
| #endif | |
| x = 0.0f; | |
| } | |
| if( std::isinf(x) ) | |
| { | |
| #ifdef SFLOAT_ABORT_NONREAL | |
| assert(false); | |
| #endif | |
| if( x < 0.0f ) | |
| x = -std::numeric_limits<float>::max(); | |
| else | |
| std::numeric_limits<float>::max(); | |
| } | |
| } | |
| float x; | |
| } |
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