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@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active April 2, 2025 18:53
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
#include <stdio.h>
#include <stdlib.h>
const int H = 40;
const int W = 80;
char map[H][W];
int rnd(int max) {
return rand() % max;
@nadavrot
nadavrot / Matrix.md
Last active April 20, 2025 12:59
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

@remy
remy / round.js
Created February 24, 2018 17:29
Better/more accurate Math.round
const round(value, decimals) =>Number(Math.round(value+'e'+decimals)+'e-'+decimals);
round(1.005, 2); // 1.01
Math.round(1.005, 2); // 1.00
// via http://www.jacklmoore.com/notes/rounding-in-javascript/
@remy
remy / xy-from-i.js
Created February 21, 2018 15:41
Get x/y from index.
console.clear();
const w = 4;
const h = 6;
const res = Array.from({
length: w * h
}, (_, i) => i).map(i => {
const x = i % w;
const y = i / w | 0;
function logColor(color, args) {
console.log(`%c ${args.join(' ')}`, `color: ${color}`);
}
const log = {
aliceblue: (...args) => { logColor('aliceblue', args)},
antiquewhite: (...args) => { logColor('antiquewhite', args)},
aqua: (...args) => { logColor('aqua', args)},
aquamarine: (...args) => { logColor('aquamarine', args)},
azure: (...args) => { logColor('azure', args)},
@kymckay
kymckay / perlin.lua
Last active October 9, 2024 09:05
Perlin Noise in Lua
--[[
Implemented as described here:
http://flafla2.github.io/2014/08/09/perlinnoise.html
]]--
perlin = {}
perlin.p = {}
-- Hash lookup table as defined by Ken Perlin
-- This is a randomly arranged array of all numbers from 0-255 inclusive
@ahmadawais
ahmadawais / upload-a-file.MD
Created June 18, 2017 11:07 — forked from websupporter/upload-a-file.MD
Upload a file using the WordPress REST API

Upload files

Using the REST API to upload a file to WordPress is quite simple. All you need is to send the file in a POST-Request to the wp/v2/media route.

There are two ways of sending a file. The first method simply sends the file in the body of the request. The following PHP script shows the basic principle:

@ljharb
ljharb / array_iteration_thoughts.md
Last active April 15, 2025 03:33
Array iteration methods summarized

Array Iteration

https://gist.github.com/ljharb/58faf1cfcb4e6808f74aae4ef7944cff

While attempting to explain JavaScript's reduce method on arrays, conceptually, I came up with the following - hopefully it's helpful; happy to tweak it if anyone has suggestions.

Intro

JavaScript Arrays have lots of built in methods on their prototype. Some of them mutate - ie, they change the underlying array in-place. Luckily, most of them do not - they instead return an entirely distinct array. Since arrays are conceptually a contiguous list of items, it helps code clarity and maintainability a lot to be able to operate on them in a "functional" way. (I'll also insist on referring to an array as a "list" - although in some languages, List is a native data type, in JS and this post, I'm referring to the concept. Everywhere I use the word "list" you can assume I'm talking about a JS Array) This means, to perform a single operation on the list as a whole ("atomically"), and to return a new list - thus making it mu

@wojteklu
wojteklu / clean_code.md
Last active April 22, 2025 08:32
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules