Skip to content

Instantly share code, notes, and snippets.

View Lucien950's full-sized avatar
💰
Cash Money

Edwin Lucien950

💰
Cash Money
  • u of boundless construction
  • best coast
View GitHub Profile
@Tymek
Tymek / useNavigationLock.ts
Last active May 25, 2023 22:38
Next.js block navigation on unsaved changes
import { useEffect, useState } from 'react';
import { useRouter } from 'next/router';
/** Ask for confirmation before changing page or leaving site.
*
* @see https://git.io/JOskG
*/
const useNavigationLock = (
isEnabled = true,
warningText = 'You have unsaved changes – are you sure you wish to leave this page?',
@Srfigie
Srfigie / .gitattributes
Created February 2, 2020 14:30 — forked from nemotoo/.gitattributes
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@tobek
tobek / get-image-urls.js
Last active November 16, 2024 05:00
Save images from chrome inspector/dev tools network tab
/* open up chrome dev tools (Menu > More tools > Developer tools)
* go to network tab, refresh the page, wait for images to load (on some sites you may have to scroll down to the images for them to start loading)
* right click/ctrl click on any entry in the network log, select Copy > Copy All as HAR
* open up JS console and enter: var har = [paste]
* (pasting could take a while if there's a lot of requests)
* paste the following JS code into the console
* copy the output, paste into a text file
* open up a terminal in same directory as text file, then: wget -i [that file]
*/
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no