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<?xml version="1.0" encoding="utf-8"?> | |
<unattend xmlns="urn:schemas-microsoft-com:unattend"> | |
<settings pass="windowsPE"> | |
<component xmlns:wcm="http://schemas.microsoft.com/WMIConfig/2002/State" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="Microsoft-Windows-International-Core-WinPE" processorArchitecture="amd64" publicKeyToken="31bf3856ad364e35" language="neutral" versionScope="nonSxS"> | |
<SetupUILanguage> | |
<UILanguage>en-US</UILanguage> | |
</SetupUILanguage> | |
<InputLocale>en-US</InputLocale> | |
<SystemLocale>en-US</SystemLocale> | |
<UILanguage>en-US</UILanguage> |
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Configuration SCCMDistributionPoint | |
{ | |
# Create NO_SMS_ON_DRIVE.SMS file on C:\ drive | |
File NoSmsOnDrive | |
{ | |
DestinationPath = "C:\NO_SMS_ON_DRIVE.SMS" | |
Contents = [System.String]::Empty | |
Type = "File" | |
Ensure = "Present" | |
} |
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1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls. | |
2. In the fragment shader define a requirement to use the extension: | |
#extension GL_OES_EGL_image_external : require | |
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D. | |
Everything below here is all in the C code, no more Java. | |
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions. |
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OVERVIEW: LLVM 'Clang' Compiler: http://clang.llvm.org | |
USAGE: clang -cc1 [options] <inputs> | |
OPTIONS: | |
-### Print the commands to run for this compilation | |
--analyze Run the static analyzer | |
--migrate Run the migrator | |
--relocatable-pch Build a relocatable precompiled header | |
--serialize-diagnostics <value> |
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#depends on underscore | |
_.isConstructor = (thing) -> | |
if thing.name && thing.name[0].toUpperCase() == thing.name[0] | |
true | |
else | |
false | |
class Instrumentor | |
constructor: (namespace) -> |
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(use '[clojure.core.match :only [match]]) | |
(defn evaluate [env [sym x y]] | |
(match [sym] | |
['Number] x | |
['Add] (+ (evaluate env x) (evaluate env y)) | |
['Multiply] (* (evaluate env x) (evaluate env y)) | |
['Variable] (env x))) | |
(def environment {"a" 3, "b" 4, "c" 5}) |
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public static class AwaitExtensions | |
{ | |
/// <summary> | |
/// Provides await functionality for ordinary <see cref="WaitHandle"/>s. | |
/// </summary> | |
/// <param name="handle">The handle to wait on.</param> | |
/// <returns>The awaiter.</returns> | |
public static TaskAwaiter GetAwaiter(this WaitHandle handle) | |
{ | |
Contract.Requires<ArgumentNullException>(handle != null); |
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