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using UnityEngine; | |
namespace Game | |
{ | |
[DisallowMultipleComponent] | |
[RequireComponent(typeof(MeshFilter))] | |
[RequireComponent(typeof(MeshRenderer))] | |
public class TerrainMeshGeneration : MonoBehaviour | |
{ | |
public delegate float PerlinNoiseHeightCalculationDelegate(int x, int y); |
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using System; | |
using UnityEngine; | |
namespace Game | |
{ | |
[RequireComponent(typeof(MeshFilter))] | |
[RequireComponent(typeof(MeshRenderer))] | |
public class MeshGeneration : MonoBehaviour | |
{ | |
[SerializeField] |
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using System; | |
internal class Human | |
{ | |
private string name; | |
private Hand[] hands; | |
private Human() | |
{ | |
hands = new Hand[2] | |
{ |
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