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0000 00000001 01101000 | |
0010 00000001 | |
0000 00000001 01100101 | |
0010 00000001 | |
0000 00000001 01101100 | |
0010 00000001 | |
0000 00000001 01101100 |
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//why js? cuz i can and vs needs so long to load | |
//and yolo ;) | |
// | |
//setup | |
// | |
command("gamerule commandBlockOutput false"); | |
command("gamerule sendCommandFeedback false"); | |
command("fill 1 31 0 1 10 30 stone"); |
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var bottles = new Runtime.Integer(); | |
bottles.set(99); | |
Chat.Tellraw.create("99 bottles of beer on the wall, 99 bottles of beer.").tell(Entities.Selector.AllPlayer); | |
var repeat = function() | |
{ | |
Chat.Tellraw.create("Take one down and pass it around, ", bottles.toTellrawExtra(), " bottles of beer on the wall.").tell(Entities.Selector.AllPlayer); | |
Chat.Tellraw.create(bottles.toTellrawExtra(), " bottles of beer on the wall, ", bottles.toTellrawExtra(), " bottles of beer.").tell(Entities.Selector.AllPlayer); | |
bottles.remove(1); |
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ACDT: Australian Central Daylight Time | |
ACST: Australian Central Standard Time | |
ACT: ASEAN Common Time | |
ADT: Atlantic Daylight Time | |
AEDT: Australian Eastern Daylight Time | |
AEST: Australian Eastern Standard Time | |
AFT: Afghanistan Time | |
AKDT: Alaska Daylight Time | |
AKST: Alaska Standard Time | |
AMST: Armenia Summer Time |
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import("util.command"); | |
import("math"); | |
import("chat.tellraw"); | |
fixed start = math.pi(); | |
start *= -1; //start at -pi | |
fixed stop = math.pi(); //stop at pi | |
for(fixed i = start; i <= stop; i += 0.2) |
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import("util.command"); | |
import("util.callAsync"); | |
import("util.setTimeout"); | |
import("chat.tellraw"); | |
import("scoreboard"); | |
static int base = 10; // try 2 or 16 | |
static bool debug = false; | |
object cursor = @e[type=ArmorStand,name=cursor]; |
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import("chat") | |
import("math") | |
import("debug") | |
import("./calculator.js") | |
command("gamerule sendCommandFeedback false") | |
command("scoreboard objectives add calc dummy") | |
command("scoreboard objectives add calcVal dummy") | |
curr = score("@e[type=ArmorStand,x=0,y=5,z=-1,r=0]", "calc") |
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(function e(t, n, r) { | |
function s(o, u) { | |
if (!n[o]) { | |
if (!t[o]) { | |
var a = typeof require == "function" && require; | |
if (!u && a) return a(o, !0); | |
if (i) return i(o, !0); | |
var f = new Error("Cannot find module '" + o + "'"); | |
throw f.code = "MODULE_NOT_FOUND", f | |
} |
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#!/bin/bash | |
function printUsage | |
{ | |
printf "Commands:\n h : show this help\n c : clear the screen\n\ | |
q : quit\n r : restart player\n l : view player log\n\ | |
<id> : add id to queue\n" | |
} | |
printUsage | |
printf "\n" |
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if SERVER then | |
util.AddNetworkString("deathrecap_show") | |
util.AddNetworkString("deathrecap_hide") | |
local recap = {} | |
local startTime = 0 | |
hook.Add("EntityTakeDamage", "deathrecap_takedmg", function(target, ev) | |
if target:IsPlayer() then | |
local name = target:GetName() | |
recap[name] = recap[name] or {} |
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