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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body style="background:#fff;"> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r68/three.min.js"></script> | |
<canvas id="canvas"></canvas> | |
<script id="jsbin-javascript"> |
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// Pseudo-random generator | |
function Marsaglia(i1, i2) { | |
// from http://www.math.uni-bielefeld.de/~sillke/ALGORITHMS/random/marsaglia-c | |
var z = i1 || 362436069, w = i2 || 521288629; | |
var intGenerator = function() { | |
z = (36969 * (z & 65535) + (z >>> 16)) & 0xFFFFFFFF; | |
w = (18000 * (w & 65535) + (w >>> 16)) & 0xFFFFFFFF; | |
return (((z & 0xFFFF) << 16) | (w & 0xFFFF)) & 0xFFFFFFFF; | |
}; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
<script type="text/javascript" src="http://cdn.jsdelivr.net/sparkjs/0.5.9/spark.min.js"> </script> | |
<style> | |
#led1{ | |
width: 150px; | |
height: 150px; |
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// by dave @ beesandbombs.tumblr.com >:) | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
result_ = new int[width*height][3]; | |
} | |
int[][] result, result_; | |
float time; |
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function sortArrayByKey( arr, key ){ | |
let keyPath = key.split( '.' ); | |
return arr.map( ( e, i ) => { | |
let value = e[ keyPath[ 0 ] ]; | |
for( let index = 1; index < keyPath.length; index ++ ){ | |
value = value[ keyPath[ index ] ]; | |
} | |
return { | |
index: i, | |
value: value |
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function ease( variable, target, easingVal, sensib ) { | |
var d = target - variable; | |
var sensib = sensib || 1; | |
if ( Math.abs( d ) > sensib ) variable += d * easingVal; | |
else variable = target; | |
return variable; | |
} |
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const hexToRgb = hex => { | |
hex = parseInt(hex[0] != '#' ? hex : hex.substring(1), 16) | |
return [ | |
hex >> 16 & 255, | |
hex >> 8 & 255, | |
hex & 255 | |
] | |
} |
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// Based on Fisher–Yates shuffle ( https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle ) | |
// and Shuffling an Array in JavaScript ( https://www.kirupa.com/html5/shuffling_array_js.htm ) | |
// returns a new array shuffled | |
Array.prototype.shuffle = function() { | |
let tmpArray = [ ... this ]; // create a copy of original array | |
for( let i = tmpArray.length - 1; i; i -- ) { | |
let randomIndex = ~~( Math.random() * ( i + 1 ) ); | |
[ tmpArray[ i ], tmpArray[ randomIndex ] ] = [ tmpArray[ randomIndex ], tmpArray[ i ] ]; // swap | |
} |
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/** | |
* This class lets you encode animated GIF files | |
* Base class : http://www.java2s.com/Code/Java/2D-Graphics-GUI/AnimatedGifEncoder.htm | |
* @author Kevin Weiner (original Java version - [email protected]) | |
* @author Thibault Imbert (AS3 version - bytearray.org) | |
* @version 0.1 AS3 implementation | |
*/ | |
//import flash.utils.ByteArray; |
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######################################### | |
## Sonic Pi Drum Machine | |
## coded by Darin Wilson | |
## | |
use_bpm 95 | |
in_thread(name: :drum_machine) do | |
# choose your kit here (can be :acoustic, :acoustic_soft, :electro, :toy) |
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