Djaneiro is a sublime package that gives a bunch of snippets (tab completions) for Django including templating.
The most useful snippets I use are for templating:
- var:
{{ }}
Djaneiro is a sublime package that gives a bunch of snippets (tab completions) for Django including templating.
The most useful snippets I use are for templating:
{{ }}| # Unicoin Miner | |
| # By: Eric Eastwood (ericeastwood.com) | |
| # | |
| # ** Press the `P` key or `Space` to stop the program ** | |
| # | |
| # Description: | |
| # Looks for rocks and clicks them | |
| # Unicoins were a April Fools Joke on all StackExchange sites | |
| # Just wanted to try out some basic vision and input emulation | |
| # |
| using UnityEngine; | |
| using System.Collections; | |
| [RequireComponent (typeof(CharacterController))] | |
| public class CharacterDriver : MonoBehaviour { | |
| public class CharacterState | |
| { | |
| public Vector3 position = new Vector3(); | |
| using UnityEngine; | |
| using System.Collections; | |
| // Author: Eric Eastwood (ericeastwood.com) | |
| // | |
| // Description: | |
| // Written for this gd.se question: http://gamedev.stackexchange.com/a/75748/16587 | |
| // Simulates/Emulates pendulum motion in code | |
| // Works in any 3D direction and with any force/direciton of gravity | |
| // |
| // Usage: | |
| // $('.box').parentToAnimate($('.new-parent'), 200); | |
| // $('.box').parentToAnimate($('.new-parent'), 'slow'); | |
| // $('.box').parentToAnimate('.new-parent', 'slow'); | |
| jQuery.fn.extend({ | |
| // Modified and Updated by MLM | |
| // Origin: Davy8 (http://stackoverflow.com/a/5212193/796832) | |
| parentToAnimate: function(newParent, duration) { | |
| duration = duration || 'slow'; |
| /* | |
| * Available functions: | |
| * renderer.replace(...options...) | |
| * renderer.append(...options...) | |
| * renderer.prepend(...options...) | |
| * renderer.before(...options...) | |
| * renderer.after(...options...) | |
| * | |
| * Options: | |
| * module: The RequireJS module to render. |
| {% extends "suit:admin/change_form.html" %} | |
| {% block extrajs %} | |
| {{ block.super }} | |
| <script type="text/javascript"> | |
| $(document).ready(function() { | |
| jQuery.fn.filterFind = function(selector) { | |
| return this.find('*') // Take the current selection and find all descendants, |
| /** vim: et:ts=4:sw=4:sts=4 | |
| * @license RequireJS 2.1.15 Copyright (c) 2010-2014, The Dojo Foundation All Rights Reserved. | |
| * Available via the MIT or new BSD license. | |
| * see: http://github.com/jrburke/requirejs for details | |
| */ | |
| //Not using strict: uneven strict support in browsers, #392, and causes | |
| //problems with requirejs.exec()/transpiler plugins that may not be strict. | |
| /*jslint regexp: true, nomen: true, sloppy: true */ | |
| /*global window, navigator, document, importScripts, setTimeout, opera */ |
| // Demo: http://jsfiddle.net/MadLittleMods/g3g0g1L4/ | |
| // GitHub Gist: https://gist.github.com/MadLittleMods/7b9ec36879fd24938ad2 | |
| // Code Review: http://codereview.stackexchange.com/q/69651/40165 | |
| // These are used to determine the map/table format | |
| var const_objectKeyPropertyName = '_short'; | |
| var const_objectValuePropertyName = '_object'; | |
| var const_arrayKeyPropertyName = '_array_item'; | |
| function convertKeys(object, map, reverseMap) |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Xml; | |
| using System; | |
| using System.Reflection; | |
| // This Unity Editor window was created for this GD.SE question: http://gamedev.stackexchange.com/a/91936/16587 | |
| // The XML->Font is from the question asker, Almo |