Table Of Contents
- What's a pattern ?
- Positional characters
- Common matching characters
- Ranges, character sets and logic
- Quantifiers
- Capture groups
- Examples
| local app = lapis.Application() | |
| package.loaded.app = app | |
| require "app_1" | |
| require "app_2" | |
| return app |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <stdint.h> | |
| #include <string.h> | |
| #define SPEAKER_FRONT_LEFT 0x1 | |
| #define SPEAKER_FRONT_RIGHT 0x2 | |
| #define SPEAKER_FRONT_CENTER 0x4 | |
| #define SPEAKER_LFE 0x8 | |
| #define SPEAKER_BACK_LEFT 0x10 |
| Command | Description |
|---|---|
Show |
Show script value |
ShowVars |
Show variables on object. You can optionally specified a papyrus variable or script to filter with [player|sv] |
ShowGlobalVars |
Show all global variables. |
ShowQuestVars |
Show quest variables. You can optionally specified a papyrus variable or script to filter with [svq QuestID] |
ShowQuests |
List quests. |
ShowQuestAliases |
Show quest aliases. [ShowQuestAliases QuestID] |
SetPapyrusQuestVar |
Set a Papyrus property on the specified quest. |