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| async function getZipImages(data) { | |
| const zip = new JSZip(); | |
| let allImagesPromises = data.bytes.flatMap((bytes, i) => { | |
| // Generate an url from the layer bytes | |
| const url = URL.createObjectURL(new Blob([bytes])) | |
| // Create an image from the url | |
| return new Promise((resolve, reject) => { | |
| const img = new Image() | |
| img.onload = () => resolve(img) | |
| img.onerror = () => reject() |
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| <ul> | |
| <li> | |
| <a href="/en">EN</a> | |
| </li> | |
| <li> | |
| <a href="/fr">FR</a> | |
| </li> | |
| <li> | |
| <a href="/nl">NL</a> | |
| </li> |
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| const CUBE_VERTICES = [[-1, -1, -1],[1, -1, -1],[-1, 1, -1],[1, 1, -1],[-1, -1, 1],[1, -1, 1],[-1, 1, 1],[1, 1, 1]]; | |
| const CUBE_LINES = [[0, 1], [1, 3], [3, 2], [2, 0], [2, 6], [3, 7], [0, 4], [1, 5], [6, 7], [6, 4], [7, 5], [4, 5]]; |
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| function render(a) { | |
| ... | |
| // Loop through the dots array and project every dot | |
| for (let i = 0; i < dots.length; i++) { | |
| dots[i].project(); | |
| } | |
| // Sort dots array based on their projected size | |
| dots.sort((dot1, dot2) => { |
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| const DOT_RADIUS = 10; // Radius of the dots | |
| let GLOBE_RADIUS = width / 3; // Radius of the globe based on the canvas width | |
| class Dot { | |
| constructor() { | |
| this.theta = Math.random() * 2 * Math.PI; // Random value between [0, 2Pi] | |
| this.phi = Math.acos((Math.random() * 2) - 1); // Random value between [0, Pi] | |
| // The x, y, z coordinates will be calculated in the project() function | |
| this.x = 0; |
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| let GLOBE_RADIUS = width / 3; // Radius of the globe based on the canvas width | |
| class Dot { | |
| constructor() { | |
| this.theta = Math.random() * 2 * Math.PI; // Random value between [0, 2Pi] | |
| this.phi = Math.acos((Math.random() * 2) - 1); // Random value between [0, Pi] | |
| } | |
| ... | |
| } |
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| class Dot { | |
| constructor() { | |
| this.theta = Math.random() * 2 * Math.PI; // Random value between [0, 2Pi] | |
| this.phi = Math.acos((Math.random() * 2) - 1); // Random value between [0, Pi] | |
| // Calculate the [x, y, z] coordinates of the dot along the globe | |
| this.x = 0; | |
| this.y = 0; | |
| this.z = 0; | |
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| class Dot { | |
| constructor() { | |
| ... | |
| TweenMax.to(this, (Math.random() * 10 + 15), { | |
| z: width, | |
| repeat: -1, | |
| yoyo: true, | |
| ease: Power2.easeOut, | |
| yoyoEase: true, |
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| function render() { | |
| // Clear the scene from top left to bottom right | |
| ctx.clearRect(0, 0, width, height); | |
| // Loop through the dots array and draw every dot | |
| for (var i = 0; i < dots.length; i++) { | |
| dots[i].draw(); | |
| } | |
| // Request the browser the call render once its ready for a new frame |
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| let PERSPECTIVE = width * 0.8; // The field of view of our 3D scene | |
| let PROJECTION_CENTER_X = width / 2; // x center of the canvas | |
| let PROJECTION_CENTER_Y = height / 2; // y center of the canvas | |
| const dots = []; // Store every particle in this array | |
| class Dot { | |
| constructor() { | |
| this.x = (Math.random() - 0.5) * width; // Give a random x position | |
| this.y = (Math.random() - 0.5) * height; // Give a random y position | |
| this.z = Math.random() * width; // Give a random z position |
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