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bool GameProject::Save() | |
{ | |
picojson::object j_project; | |
j_project["GameTitle"] = picojson::value(m_gametitle.toStdString()); | |
j_project["TileSize"] = picojson::value((double)m_tilesize); | |
picojson::array j_backdrop; | |
for (int i = 0; i < m_backdrop.size(); i++) | |
j_backdrop.push_back(picojson::value(m_backdrop[i].toStdString())); | |
j_project["Backdrop"] = picojson::value(j_backdrop); | |
return true; |
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#include "dialogrungame.h" | |
#include "core.h" | |
#include <QLabel> | |
#include <QBoxLayout> | |
DialogRunGame::DialogRunGame(QWidget *parent) : | |
QDialog(parent) | |
{ | |
setModal(true); | |
QLabel *label = new QLabel(tr("Game is currently runing"), this); |
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SavePartyLocation/ | |
unknown_1f = move_count; | |
unknown_3e = x_jump_origin; | |
unknown_3f = y_jump_origin; | |
unknown_34 = stop_count; | |
unknown_35 = anime_count; | |
SaveMapEvent/ |
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SavePartyLocation/ | |
unknown_1f = move_count; | |
unknown_2b = event_route_index; | |
unknown_3e = x_jump_origin; | |
unknown_3f = y_jump_origin; | |
unknown_34 = stop_count; | |
unknown_35 = anime_count; | |
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while (!jump_end_found) | |
{ | |
//CODE | |
const RPG::MoveCommand& move_command = active_route->move_commands[active_route_index]; | |
switch (move_command.command_id) { | |
case RPG::MoveCommand::Code::move_up: | |
dest_y--; | |
break; | |
case RPG::MoveCommand::Code::move_right: | |
dest_x++; |
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unit GameMain; | |
interface | |
uses | |
Windows, Messages, SysUtils, Classes, Graphics, | |
Controls, Forms, Dialogs, StdCtrls | |
type | |
TFormLcfGameMain=class(TForm) | |
procedure FormCreate(Sender : TObject); |
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Hoy comencé un pequeño experimento. | |
Durante los últimos días estuve leyendo e investigando un poco sobre marketing de videojuegos, como hacer que mas gente lo conozca y como lograr salir publicado en algún blog de noticias. Para prepararme un poco para lo que tenga que hacer con Colourless . Afortunadamente hay mucha información sobre estos temas y cada vez que habría una pagina terminaba con 27 pestañas mas abiertas por solo seguir los links de esa publicación. | |
Después de leer bastante decidí que iba a ser mucho mejor si empezaba a poner en practica lo que había leído. Por lo que, aprovechando el gráfico que te da GameJolt de la gente que ve y que juega el juego, agarre a FP Juggler (por si todavía no lo jugaste http://gamejolt.com/games/arcade/fp-juggler/26950/) como sujeto de prueba. | |
Lo primero que hice fue tunearme un poco el Twitter (@PucciniIgnacio), lo había abierto en 2011 pero no le daba mucha bola. Puse imagen de perfil, de portada, descripción en ingles , agregue un par de contactos conocidos pa |
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using UnityEngine; | |
using System.Collections; | |
public class DragCam : MonoBehaviour | |
{ | |
#region Variables | |
Vector3 posInicialCamara; | |
Vector3 posInicialArrastre; | |
Vector3 ultimaPosCamara; |
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#region Imports | |
//-------------------------------------- | |
// Imports | |
//-------------------------------------- | |
using UnityEngine; | |
#endregion |
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#region Imports | |
//-------------------------------------- | |
// Imports | |
//-------------------------------------- | |
using UnityEngine; | |
using com.projects.MisilVsDEV.managers; | |
#endregion |