A set of meshes and variants for technical use. These are very low poly but all with same LOD levels to make sure they always appear correctly.
These are 'technical' meshes in the sense they are used for scripting user interfaces. So they are very low poly but have certain useful exact shapes and UV mapping.
A lot of my inspiration was drawn from looking at Game UI Database — I'd love to be able to recreate a lot of these UIs and was wondering what it would take to do that in SL.
A mesh for displaying icons.
Contains these layers in order from front to back:
- Superscript Icon — for showing a small sub-icon in the top right