| Instance | Branch |
|---|
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| import 'package:flutter/cupertino.dart'; | |
| import 'package:flutter/material.dart'; | |
| import 'package:rubber/rubber.dart'; | |
| class MenuPage extends StatefulWidget { | |
| MenuPage({Key key}) : super(key: key); | |
| @override | |
| _MenuPageState createState() => _MenuPageState(); | |
| } |
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| 81 Different Ways to Promote Your Mobile App / Game | |
| Youโve spent weeks/months โ designing and developing your app. It takes a lot of time to get it just the way you want it, but when you launch on the App Store, you barely get any downloads/installs for it. What happened? | |
| Consider that making an application takes a lot of time, but thatโs only half of it. How you promote your app, will take you just as long (If youโre doing it right). | |
| Tapgage has kept a close eye on the Mobile App Industry for the past year, weโve seen great new ways to help developers promote and monetize applications. Below are over 80 different ways, tips and tricks you can use to promote your new and old apps. | |
| 1) Have a catchy Title that stands out from the rest. (Blog post ) |
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| import 'dart:math'; | |
| import 'package:flutter/material.dart'; | |
| void main() { | |
| runApp(Kata()); | |
| } | |
| class Kata extends StatelessWidget { | |
| @override |
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| import 'package:firebase_dynamic_links/firebase_dynamic_links.dart'; | |
| import 'package:flutter/widgets.dart'; | |
| import '../base/data_base_classes/data_base_classes.dart'; | |
| import '../base/view_base_classes/app_toast.dart'; | |
| import '../utilities/constants/constants.dart'; | |
| /// Original written by MajorE | |
| /// Github: Meghatronics |
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| class DeviceInfoData { | |
| final String deviceModel; | |
| final String deviceId; | |
| final String appVersion; | |
| const DeviceInfoData( | |
| {@required this.deviceModel, | |
| @required this.deviceId, | |
| @required this.appVersion}); | |
| } |
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| final now = DateTime.now(); | |
| final lastDayOfMonth = DateTime(now.year, now.month + 1, 0); | |
| print("${lastDayOfMonth.month}/${lastDayOfMonth.day}"); |
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| import 'package:flutter/material.dart'; | |
| class MoneyRange extends StatefulWidget { | |
| MoneyRange({Key? key}) : super(key: key); | |
| @override | |
| _MoneyRangeState createState() => _MoneyRangeState(); | |
| } | |
| class _MoneyRangeState extends State<MoneyRange> { |
This workshop is targeted at developers who are transitioning from Web2 to Web3 or have just recently gotten into Web3 and are looking to have a well-rounded foundation.
This first workshop is Series 1 in the three-part series that aims to introduce you to the blockchain and how to build on the blockchain.
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| import 'dart:async'; | |
| import 'package:flutter/material.dart'; | |
| import '../../core/app_view_model/api_response.dart'; | |
| abstract class DeepLinkService { | |
| @mustCallSuper | |
| void configure(DeepLinkConfiguration config) { | |
| this.config = config; |
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