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using UnityEngine; | |
public class Dragger : MonoBehaviour { | |
private Vector3 _dragOffset; | |
private Camera _cam; | |
[SerializeField] private float _speed = 10; | |
void Awake() { |
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public class NetworkManager : MonoBehaviour { | |
private void Start() { | |
StartCoroutine(MakeRequests()); | |
} | |
private IEnumerator MakeRequests() { | |
// GET | |
var getRequest = CreateRequest("https://jsonplaceholder.typicode.com/todos/1"); | |
yield return getRequest.SendWebRequest(); |
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public class SaveManager : MonoBehaviour { | |
public static SaveData SaveData; | |
private static string SavePath => $"{Application.persistentDataPath}/save.game"; | |
private BinaryFormatter _formatter = new BinaryFormatter(); | |
void Start() { | |
Load(); | |
} |
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public class Turret : MonoBehaviour { | |
private Camera _cam; | |
[SerializeField,Range(1,100)] private float _rotationSpeed = 1; | |
[SerializeField] private Projectile _projectilePrefab; | |
[SerializeField] private Transform _spawnPoint; | |
void Awake() | |
{ | |
_cam = Camera.main; | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GridManager : MonoBehaviour { | |
[SerializeField] private int _width, _height; | |
[SerializeField] private Tile _tilePrefab; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Tile : MonoBehaviour { | |
[SerializeField] private Color _baseColor, _offsetColor; | |
[SerializeField] private SpriteRenderer _renderer; | |
[SerializeField] private GameObject _highlight; | |
public void Init(bool isOffset) { |
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public class PlayerController : MonoBehaviour { | |
[SerializeField] private Rigidbody _rb; | |
[SerializeField] private float _speed = 5; | |
[SerializeField] private float _turnSpeed = 360; | |
private Vector3 _input; | |
private void Update() { | |
GatherInput(); | |
Look(); | |
} |
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public class SlerpySlerp : MonoBehaviour { | |
[SerializeField] private Transform _start, _center, _end; | |
[SerializeField] private int _count = 15; | |
private void OnDrawGizmos() { | |
foreach (var point in EvaluateSlerpPoints(_start.position, _end.position, _center.position,_count)) { | |
Gizmos.DrawSphere(point, 0.1f); | |
} | |
Gizmos.color = Color.red; | |
Gizmos.DrawSphere(_center.position, 0.2f); |
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using UnityEngine; | |
public class GunSprint : MonoBehaviour { | |
[SerializeField] private Bullet _bulletPrefab; | |
[SerializeField] private Transform _spawnPoint; | |
[SerializeField] private ParticleSystem _smokeSystem; | |
[SerializeField] private LayerMask _targetLayer; | |
[SerializeField] private float _bulletSpeed = 12; | |
[SerializeField] private float _torque = 120; |
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