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| #!/bin/sh | |
| if [ ! -d "/usr/local/lib" ]; then | |
| echo "Creating directory \"/usr/local/lib\"..." | |
| sudo mkdir "/usr/local/lib" | |
| fi | |
| echo "Downloading \"SUVMMFaker.dylib\"..." | |
| sudo curl -o "/usr/local/lib/SUVMMFaker.dylib" "http://dosdude1.com/sierra/swupatch/SUVMMFaker.dylib" | |
| sudo chmod 755 "/usr/local/lib/SUVMMFaker.dylib" |
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| #!/usr/bin/env python | |
| import json | |
| import sys | |
| try: | |
| dotenv = sys.argv[1] | |
| except IndexError as e: | |
| dotenv = '.env' | |
| with open(dotenv, 'r') as f: |
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| # Customise this file, documentation can be found here: | |
| # https://github.com/fastlane/fastlane/tree/master/fastlane/docs | |
| # All available actions: https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Actions.md | |
| # can also be listed using the `fastlane actions` command | |
| # Change the syntax highlighting to Ruby | |
| # All lines starting with a # are ignored when running `fastlane` | |
| # If you want to automatically update fastlane if a new version is available: | |
| # update_fastlane |
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| ########## | |
| # Win10 Initial Setup Script | |
| # Author: Disassembler <disassembler@dasm.cz> | |
| # Version: 1.7, 2016-08-15 | |
| # dasm's script: https://github.com/Disassembler0/Win10-Initial-Setup-Script/ | |
| # THIS IS A PERSONALIZED VERSION | |
| # This script leaves more MS defaults on, including MS security features. | |
| # Tweaked based on personal preferences for @alirobe 2016-11-16 - v1.7.1 |
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| /// <summary> | |
| /// This tool helps to identify and remove empty folders from your Unity 3D project. | |
| /// | |
| /// /// Why do I need this: | |
| /// Empty folders are not committed by git but the connected meta files are. | |
| /// So there will be a creation - deletion cycle between between person with and without such a folder. | |
| /// | |
| /// /// Usage: | |
| /// The tool adds a new menu Tools->Empty Folder Tool. | |
| /// 1. If you "Toggle Auto Delete", every time you remove or move something in your project |
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| ## Unity ## | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |
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| using UnityEngine; | |
| using System.IO; | |
| using System.Text.RegularExpressions; | |
| using UnityEditor; | |
| /// <summary> | |
| /// This post processor will detect when assets move in and out of a specified bundles directory | |
| /// and assign the correct Asset Bundle name to it. | |
| /// Current design is to create an asset bundle for each 2-folder deep combination. | |
| /// For example /Assets/Bundles/Tilesets/Spacestation/* will set any folders and assets under it |
Examples here use the default settings, see the VidStab readme on GitHub for more advanced instructions.
Here's an example video I made
brew install ffmpeg --with-libvidstab