This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#import "UIImageView+UIPImageFrame.h" | |
@implementation UIImageView (UIPImageFrame) | |
- (CGRect)imageFrame | |
{ | |
UIViewContentMode contentMode = self.contentMode; | |
UIImage *image = self.image; | |
if(image == nil) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
if(flashIntensity > 0.0f) | |
{ | |
glClearColor(flashIntensity, flashIntensity, flashIntensity, 0.0f); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
else | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// vertex shader | |
attribute vec4 a_position; | |
attribute vec2 a_tex_coord; | |
varying mediump vec2 v_tex_coord; | |
void main() { | |
v_tex_coord = a_tex_coord; | |
gl_Position = a_position; | |
} | |
// fragment shader |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// vertex shader | |
attribute vec4 a_color; | |
attribute vec4 a_position; | |
attribute vec2 a_tex_coord; | |
varying highp vec2 v_tex_coord; | |
varying lowp vec4 v_color_mix; | |
void main() { | |
v_color_mix = a_color; | |
v_tex_coord = a_tex_coord; | |
gl_Position = a_position; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// vertex shader | |
uniform float u_selected; | |
attribute vec4 a_position; | |
attribute vec4 a_color; | |
varying lowp vec4 v_color; | |
void main() { | |
if (u_selected > 0.0) { | |
v_color = vec4(0.5, 1.0, 1.0, 1.0); | |
} else { | |
v_color = a_color; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// vertex shader | |
attribute vec4 a_color; | |
attribute vec4 a_position; | |
attribute vec2 a_tex_coord; | |
varying mediump vec2 v_tex_coord; | |
varying lowp vec4 v_color_mix; | |
void main() { | |
v_color_mix = a_color; | |
v_tex_coord = a_tex_coord; | |
gl_Position = a_position; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#import <Foundation/Foundation.h> | |
#import <GameKit/GameKit.h> | |
@interface GKLeaderboard (IdentifierSupport) | |
@property (copy, readonly) NSString *identifier; | |
@end | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
+ (NSCharacterSet *)ignoredCharactersBeforeSmartInserts | |
{ | |
static NSCharacterSet *characterSet; | |
static dispatch_once_t onceToken; | |
dispatch_once(&onceToken, ^{ | |
/* | |
Character set taken from AppKit's __getPreSmartSet | |
*/ | |
NSMutableCharacterSet *mutableSet = [NSMutableCharacterSet characterSetWithCharactersInString:@"([\\\"'#$/-`{<"]; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#import <Foundation/Foundation.h> | |
@protocol SomeProtocol <NSObject> | |
- (void)someMethod; | |
@end | |
@protocol MyProtocol <SomeProtocol> | |
- (void)myMethod; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef __OBJC__ | |
// clang -framework Foundation -o ObjC -ObjC main.c | |
#import <Foundation/Foundation.h> | |
int main(int argc, const char **argv) | |
{ | |
NSString *string = [[NSString alloc] initWithUTF8String:"Objective-C"]; |