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MeisterDerMagie / Editor.meta
Last active February 10, 2020 16:45 — forked from Froghut/OdinWatchWindow.cs
Odin Watch Window
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@MeisterDerMagie
MeisterDerMagie / CircleGraphic.cs
Created November 14, 2023 16:21 — forked from yasirkula/CircleGraphic.cs
Create circles/ellipses in Unity UI system in one of three modes: FillInside, FillOutside and Edge.
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
// Custom Editor to order the variables in the Inspector similar to Image component
[CustomEditor( typeof( CircleGraphic ) ), CanEditMultipleObjects]
public class CircleGraphicEditor : Editor
{
@MeisterDerMagie
MeisterDerMagie / GrabScreenFeature.cs
Created December 20, 2023 13:35 — forked from Refsa/GrabScreenFeature.cs
Unity URP custom grab pass
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GrabScreenFeature : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
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MeisterDerMagie / how-to-notarize-unity-for-macos.md
Created March 21, 2025 09:43 — forked from jleaney/how-to-notarize-unity-for-macos.md
How to notarize a Unity build for MacOs 10.15 Catalina

How to notarize a Unity build for macOs 10.15 Catalina

As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.

Prerequisites

  • a Mac that is compatible with macOs 10.15 Catalina :
    • MacBook (2015 or newer)
    • MacBook Air (2012 or newer)
  • MacBook Pro (2012 or newer)