% Creating Games With Python And Java % Davis Silverman
- Ameteur programmer and game developer
- High school now, College in the future
| <?xml version="1.0" encoding="UTF-8"?> | |
| <scheme name="Solarized Dark" version="1" parent_scheme="Default"> | |
| <option name="LINE_SPACING" value="1.0" /> | |
| <option name="EDITOR_FONT_SIZE" value="14" /> | |
| <option name="EDITOR_FONT_NAME" value="Consolas" /> | |
| <colors> | |
| <option name="ADDED_LINES_COLOR" value="" /> | |
| <option name="ANNOTATIONS_COLOR" value="2b36" /> | |
| <option name="ANNOTATIONS_MERGED_COLOR" value="" /> | |
| <option name="CARET_COLOR" value="dc322f" /> |
| current dartium is built against with Ubuntu 32bit. But Arch is often a minium system. And very possibly with a 64 bit kernel. So, some depencies are needed to be resolved. | |
| sudo pacman -S lib32-libxss | |
| sudo pacman -S gcc-multilib | |
| install lib32-nspr here: | |
| https://aur.archlinux.org/packages.php?ID=55204 | |
| install lib32-nss here: | |
| https://aur.archlinux.org/packages.php?ID=55203 | |
| install lib32-db here: |
| // -------------------------------------------------------------------------- // | |
| // -----| PERFORMANCE |------------------------------------------------------ // | |
| // -------------------------------------------------------------------------- // | |
| fps_max 200 | |
| @panorama_max_fps 200 | |
| @panorama_vsync 0 | |
| echo "/* ---------------------------------------------------- */" |
| ;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
| ;by doppelganger ([email protected]) | |
| ;This file is provided for your own use as-is. It will require the character rom data | |
| ;and an iNES file header to get it to work. | |
| ;There are so many people I have to thank for this, that taking all the credit for | |
| ;myself would be an unforgivable act of arrogance. Without their help this would | |
| ;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
| ;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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| ChanServ gives voice to Winuser | |
| <+Winuser> alguien en espaniol ? | |
| <+hi117> 日本語や英語におはなしになりてください | |
| Winuser ([email protected]) has left #anime |
| import pygame | |
| from pygame import * | |
| import random | |
| import tiledtmxloader | |
| class pusher: | |
| def __init__(self, x1, y1, image, obj, do1=None, do2=None, time=0, pos_do=None, | |
| anti_pos_do=None, infinity=0, proces=2): | |
| self.x1, self.y1 = x1, y1 |
| #!/usr/bin/env python3 | |
| ''' | |
| This Script Is Mainly From A Youtube User, | |
| I Only Modified It Slightly To Make It Python3 Compatable, | |
| And Added Custom Microphone Recording Support | |
| Original Source Code: http://pastebin.com/BY1t5AcC | |
| Thanks To Youtube User NoBeansJose | |
| License: |
| (defvar love2d-program "~/dev/love.app/Contents/MacOS/love") | |
| (defun love2d-launch-current () | |
| (interactive) | |
| (let ((app-root (locate-dominating-file (buffer-file-name) "main.lua"))) | |
| (if app-root | |
| (shell-command (format "%s %s &" love2d-program app-root)) | |
| (error "main.lua not found")))) |
| #!/bin/bash | |
| default='\033[0m' | |
| green='\033[32m' #color a | |
| blue='\033[34m' #color b | |
| red='\033[91m' #color c | |
| yellow='\033[33m' #color e | |
| function quit { | |
| echo -e "${default}" |