% Creating Games With Python And Java % Davis Silverman
- Ameteur programmer and game developer
- High school now, College in the future
/** | |
* This are a collection of examples for C 201. | |
* These combine concepts you may or may not be | |
* familiar with and are especially useful for | |
* students new to C. There is a lot of really | |
* cool stuff you can do in C without any cool | |
* languages. | |
* | |
* This is file in particular is an introduction | |
* to fun function usage in C. |
# -*- coding: utf-8 -*- | |
# version 1.0 | |
import os | |
import sys | |
import argparse | |
import math | |
import numpy | |
if not sys.version_info[:2] == (2, 7): |
#!/bin/bash | |
default='\033[0m' | |
green='\033[32m' #color a | |
blue='\033[34m' #color b | |
red='\033[91m' #color c | |
yellow='\033[33m' #color e | |
function quit { | |
echo -e "${default}" |
(defvar love2d-program "~/dev/love.app/Contents/MacOS/love") | |
(defun love2d-launch-current () | |
(interactive) | |
(let ((app-root (locate-dominating-file (buffer-file-name) "main.lua"))) | |
(if app-root | |
(shell-command (format "%s %s &" love2d-program app-root)) | |
(error "main.lua not found")))) |
#!/usr/bin/env python3 | |
''' | |
This Script Is Mainly From A Youtube User, | |
I Only Modified It Slightly To Make It Python3 Compatable, | |
And Added Custom Microphone Recording Support | |
Original Source Code: http://pastebin.com/BY1t5AcC | |
Thanks To Youtube User NoBeansJose | |
License: |
import pygame | |
from pygame import * | |
import random | |
import tiledtmxloader | |
class pusher: | |
def __init__(self, x1, y1, image, obj, do1=None, do2=None, time=0, pos_do=None, | |
anti_pos_do=None, infinity=0, proces=2): | |
self.x1, self.y1 = x1, y1 |
Winuser ([email protected]) has joined #anime | |
ChanServ gives voice to Winuser | |
<+Winuser> alguien en espaniol ? | |
<+hi117> 日本語や英語におはなしになりてください | |
Winuser ([email protected]) has left #anime |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
// -------------------------------------------------------------------------- // | |
// -----| PERFORMANCE |------------------------------------------------------ // | |
// -------------------------------------------------------------------------- // | |
fps_max 200 | |
@panorama_max_fps 200 | |
@panorama_vsync 0 | |
echo "/* ---------------------------------------------------- */" |