The numbers in brackets denote the split index of the section if using the autosplitter script. Using the autosplitter script is at your own risk as we haven't figured out how the anti-cheat works.
Coast (1)
- Meet Juliana in her library
state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DA550, 0x30, 0x250, 0x288, 0xC4; | |
float yVel : 0x043DA550, 0x30, 0x250, 0x288, 0xC8; | |
float zVel : 0x043DA550, 0x30, 0x250, 0x288, 0xCC; | |
long player : 0x043DA550, 0x30, 0x250; | |
} | |
startup |
state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DA550, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x043DA550, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x043DA550, 0x30, 0x250, 0x288, 0x6A8; | |
} | |
startup | |
{ | |
vars.SetTextComponent = (Action<string, string>)((id, text) => |
state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DA590, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x043DA590, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x043DA590, 0x30, 0x250, 0x288, 0x6A8; | |
float ZFallBoostMult : 0x043DA590, 0x30, 0x250, 0x288, 0x670; | |
float JumpBoost : 0x043DA590, 0x30, 0x250, 0x288, 0x66C; | |
float igt : 0x043F0610, 0x128, 0x3C0; | |
state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DC6D0, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x043DC6D0, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x043DC6D0, 0x30, 0x250, 0x288, 0x6C0; | |
float igt : 0x043F2750, 0x128, 0x3C0; | |
} | |
startup | |
{ |
state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x04E080B0, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x04E080B0, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x04E080B0, 0x30, 0x250, 0x288, 0xBAC; | |
float igt : 0x04E1FA90, 0x118, 0x3C0; | |
} | |
startup | |
{ |
state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x04E8A2B0, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x04E8A2B0, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x04E8A2B0, 0x30, 0x250, 0x288, 0xBDC; | |
float igt : 0x04EA1C90, 0x118, 0x3D0; | |
} | |
startup | |
{ |
using MemUtil; | |
using System.Diagnostics; | |
using System.Globalization; | |
Console.Write("Enter the name of the game process: "); | |
string? procName = Console.ReadLine()?.Replace(".exe", ""); | |
List<Process> procList = Process.GetProcesses().ToList().FindAll(x => x.ProcessName == procName); | |
if (procList.Count == 0) |