- Download Universal Unreal Engine 4 Unlocker v3.0.14 from here: https://www.framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm
(Note: this is closed source software I have no affiliation with, I can not make any guarantees that the software will work as intended, use at your own risk) - Launch the game
- Launch "UuuClient.exe"
- In the "General" tab, select the game as the "Process to inject to"
- Click "Inject DLL"
- (Optional) Change the console keybind in the "Configuration" tab.
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state("bloodthief_v0.01"){} | |
startup | |
{ | |
vars.Log = (Action<object>)((output) => print("[Bloodthief ASL] " + output)); | |
vars.UpdateSpeedometer = (Action<double>)((speed) => | |
{ | |
var id = "Speed"; | |
var text = speed.ToString("0.0") + " m/s"; |
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using MemUtil; | |
using System.Diagnostics; | |
using System.Globalization; | |
Console.Write("Enter the name of the game process: "); | |
string? procName = Console.ReadLine()?.Replace(".exe", ""); | |
List<Process> procList = Process.GetProcesses().ToList().FindAll(x => x.ProcessName == procName); | |
if (procList.Count == 0) |
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state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x04E8A2B0, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x04E8A2B0, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x04E8A2B0, 0x30, 0x250, 0x288, 0xBDC; | |
float igt : 0x04EA1C90, 0x118, 0x3D0; | |
} | |
startup | |
{ |
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state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x04E080B0, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x04E080B0, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x04E080B0, 0x30, 0x250, 0x288, 0xBAC; | |
float igt : 0x04E1FA90, 0x118, 0x3C0; | |
} | |
startup | |
{ |
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state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DC6D0, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x043DC6D0, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x043DC6D0, 0x30, 0x250, 0x288, 0x6C0; | |
float igt : 0x043F2750, 0x128, 0x3C0; | |
} | |
startup | |
{ |
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state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DA590, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x043DA590, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x043DA590, 0x30, 0x250, 0x288, 0x6A8; | |
float ZFallBoostMult : 0x043DA590, 0x30, 0x250, 0x288, 0x670; | |
float JumpBoost : 0x043DA590, 0x30, 0x250, 0x288, 0x66C; | |
float igt : 0x043F0610, 0x128, 0x3C0; | |
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state("Warcry-Win64-Shipping") | |
{ | |
float xVel : 0x043DA550, 0x30, 0x250, 0x288, 0x25C; | |
float yVel : 0x043DA550, 0x30, 0x250, 0x288, 0x260; | |
float lastJumpStrength : 0x043DA550, 0x30, 0x250, 0x288, 0x6A8; | |
} | |
startup | |
{ | |
vars.SetTextComponent = (Action<string, string>)((id, text) => |
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