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-- PlayerCommands plugin | |
-- | |
-- Commands: | |
-- /starterkit | |
-- /addkititem <item name> <amount> <interval in minutes> (-1 for only once) | |
-- /removekititem <item name> | |
-- /who <page number> | |
import("System") |
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package com.freeuniversegames.network; | |
import com.freeuniversegames.constants.Net; | |
import io.netty.channel.Channel; | |
import io.netty.channel.ChannelFuture; | |
import io.netty.channel.DefaultEventLoopGroup; | |
import io.netty.channel.EventLoopGroup; | |
import io.netty.channel.epoll.EpollDatagramChannel; | |
import io.netty.channel.epoll.EpollEventLoopGroup; | |
import io.netty.channel.epoll.EpollServerSocketChannel; |
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package com.freeuniversegames.network.client; | |
import com.freeuniversegames.constants.Net; | |
import com.freeuniversegames.network.CachedEventLoopGroup; | |
import com.freeuniversegames.network.session.Session; | |
import io.netty.channel.Channel; | |
import io.netty.channel.ChannelFuture; | |
import io.netty.channel.ChannelFutureListener; | |
import org.slf4j.Logger; | |
import org.slf4j.LoggerFactory; |
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/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) | |
* - Added 2D and 4D implementations. | |
* - Proper gradient sets for all dimensions, from a | |
* dimensionally-generalizable scheme with an actual | |
* rhyme and reason behind it. | |
* - Removed default permutation array in favor of |
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package com.virtual_hex.types; | |
//@formatter:off - IntelliJ | |
/* @formatter:off - Eclipse */ | |
/** | |
* Utility for visualizing bit operations | |
* | |
* Author: mr00anderson | |
* |
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package com.virtual_hex.gdx.engine; | |
public abstract class AbstractEngTask implements EngTask { | |
public String name; | |
public AbstractEngTask() { | |
} | |
public AbstractEngTask(String name) { |
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package com.virtual_hex.gdx.engine.test; | |
import com.kotcrab.vis.ui.VisUI; | |
import com.virtual_hex.app.AppLauncher; | |
import com.virtual_hex.gdx.engine.app.GdxEngAppScreenBuilder; | |
import com.virtual_hex.gdx.engine.app.GdxEngScreenManagerApp; | |
import com.virtual_hex.gdx.engine.assets.EngineAssetManager; | |
// Core for all devices - Which will be basic tools, the web will be different though until file system |
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package com.virtual_hex.gdx.engine.test; | |
import com.kotcrab.vis.ui.VisUI; | |
import com.virtual_hex.app.AppLauncher; | |
import com.virtual_hex.gdx.engine.app.GdxEngAppScreenBuilder; | |
import com.virtual_hex.gdx.engine.app.GdxEngScreenManagerApp; | |
import com.virtual_hex.gdx.engine.assets.EngineAssetManager; | |
// Core for all devices - Which will be basic tools, the web will be different though until file system |
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package com.virtual_hex.gdx.engine.test; | |
import com.kotcrab.vis.ui.VisUI; | |
import com.virtual_hex.app.AppLauncher; | |
import com.virtual_hex.gdx.engine.app.GdxEngAppScreenBuilder; | |
import com.virtual_hex.gdx.engine.app.GdxEngScreenManagerApp; | |
import com.virtual_hex.gdx.engine.assets.EngineAssetManager; | |
// Core for all devices - Which will be basic tools, the web will be different though until file system |
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package com.virtual_hex.gdx.engine.scene2d; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input; | |
import com.badlogic.gdx.scenes.scene2d.Event; | |
import com.badlogic.gdx.scenes.scene2d.InputEvent; | |
import com.badlogic.gdx.scenes.scene2d.ui.Label; | |
import com.badlogic.gdx.scenes.scene2d.ui.Table; | |
import com.badlogic.gdx.scenes.scene2d.ui.TextField; | |
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; |
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