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#include <memory> | |
class fool | |
{ | |
public: | |
fool(std::unique_ptr<char[]>&& ptr) | |
: mPtr(std::move(ptr)) | |
{ | |
} |
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from __future__ import print_function | |
import os, stat | |
import sys | |
from collections import namedtuple | |
from shutil import move | |
import fileinput | |
import os | |
import os.path | |
import xml.etree.ElementTree as ET |
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set SDL2DIR=C:\SDL2-2.0.3 | |
mkdir build | |
cd build | |
cmake .. -G"Visual Studio 12 2013 Win64" | |
msbuild alive.sln | |
pause | |
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"locations": [{ | |
"dataset": "AoPc", | |
"file": "Barrels.ddv" | |
}], | |
"name": "Barrels_ddv_AoPc" | |
"locations": [{ | |
"dataset": "AoPsx", | |
"file": "E1.MOV", |
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"locations": [ | |
{ | |
"dataset": "AoPc", | |
"file": "Barrels.ddv" | |
}, | |
{ | |
"dataset": "AoPsx", | |
"file": "E1.MOV", | |
"start_sector": 0, | |
"end_sector": 3569 |
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[{ | |
"locations": [{ | |
"dataset": "AoPc", | |
"file": "Barrels.ddv" | |
}, { | |
"dataset": "AoPsx", | |
"file": "E1.MOV", | |
"start_sector": 0, | |
"end_sector": 3569 | |
}], |
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+ [0] {mOffset=0 iSampleData={ size=0 } } Vab::PsxVag | |
+ [1] {mOffset=956 iSampleData={ size=0 } } Vab::PsxVag | |
+ [2] {mOffset=1582 iSampleData={ size=0 } } Vab::PsxVag | |
+ [3] {mOffset=2232 iSampleData={ size=0 } } Vab::PsxVag | |
+ [4] {mOffset=3030 iSampleData={ size=0 } } Vab::PsxVag | |
+ [5] {mOffset=3620 iSampleData={ size=0 } } Vab::PsxVag | |
+ [6] {mOffset=4322 iSampleData={ size=0 } } Vab::PsxVag | |
+ [7] {mOffset=4694 iSampleData={ size=0 } } Vab::PsxVag | |
+ [8] {mOffset=4986 iSampleData={ size=0 } } Vab::PsxVag | |
+ [9] {mOffset=5384 iSampleData={ size=0 } } Vab::PsxVag |
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struct StateCondition | |
{ | |
std::string mName; | |
std::function<bool()> mCondition; | |
}; | |
struct StateEntry | |
{ | |
std::string mName; | |
std::vector<StateCondition> mTos; |
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#pragma once | |
#include <windows.h> | |
#include <iomanip> | |
#include <iostream> | |
#include <sstream> | |
#include <cmath> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
using static CreatureEditor.AnimState; | |
namespace CreatureEditor | |
{ |
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