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#include <stdio.h> | |
int main (void){ | |
printf ("HEllo World"); | |
return 0; | |
} |
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" Mode | 再割当無し | 再割当有 | |
" Normal + Visual | noremap | map | |
" Cmdline + Insert | noremap! | map! | |
" Normal | nnoremap | nmap | |
" Visual | vnoremap | vmap | |
" Cmdline | cnoremap | cmap | |
" Insert | inoremap | imap | |
" Vimの機能で変更する | ユーザーが定義したキー割り当てに従う | |
"Normal : 通常時 | |
"Cmdline: open とかコマンドの時 |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Linq; | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine.EventSystems; | |
//UGUIにタブ移動機能を追加出来ます。 | |
//深い理由が無ければ、Canvasにこのスクリプトを張り付けて下さい。 | |
//子オブジェクトのHierarchyの上からの並び順で取得し、その順番通りで座標に因らずにタブキーでフォーカスを映すことが出来ます。 |
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int main (){ | |
int a = 0; | |
return a | |
} |
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