GitHub supports several lightweight markup languages for documentation; the most popular ones (generally, not just at GitHub) are Markdown and reStructuredText. Markdown is sometimes considered easier to use, and is often preferred when the purpose is simply to generate HTML. On the other hand, reStructuredText is more extensible and powerful, with native support (not just embedded HTML) for tables, as well as things like automatic generation of tables of contents.
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!------------------------------------------------------------------------------- | |
! Xft settings | |
!------------------------------------------------------------------------------- | |
Xft.dpi: 96 | |
Xft.antialias: false | |
Xft.rgba: rgb | |
Xft.hinting: true | |
Xft.hintstyle: hintslight |
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer
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extract () { | |
if [ -f $1 ] ; then | |
case $1 in | |
*.tar.bz2) tar xvjf $1 ;; | |
*.tar.gz) tar xvzf $1 ;; | |
*.bz2) bunzip2 $1 ;; | |
*.rar) unrar x $1 ;; | |
*.gz) gunzip $1 ;; | |
*.tar) tar xvf $1 ;; | |
*.tbz2) tar xvjf $1 ;; |
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This work, excluding the Arch Linux logo, is made available under CC0: https://creativecommons.org/publicdomain/zero/1.0/ |
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function multiply(a,b){ | |
return ((a,b) => [7,12,6,19,23,11,16,7,23,12,13])(a,b) | |
} | |
function fun(){//pow is a great function yeet. | |
try { | |
multiply(42,u) | |
} catch(yeet) { | |
a = arguments[+false] | |
b = arguments[+true] |