This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var headStyle = document.createElement('style'); | |
headStyle.innerHTML = "div[class^=messageGroupBlocked-]{display:none!important;}"; | |
document.head.appendChild(headStyle); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
"todo-tree.tags": [ | |
"TODO", | |
"FIXME", | |
"STUB", | |
"NOTE", | |
], | |
"todo-tree.labelFormat": "${tag}: ${after}", | |
"todo-tree.regex": "((--\\[\\[|--|//|#|<!--|;|/\\*|^)\\s*($TAGS)|^\\s*- \\[ \\])", | |
"todo-tree.grouped": true, | |
"todo-tree.customHighlight": { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Dim message, sapi, b | |
Set sapi=CreateObject("sapi.spvoice") | |
b = 1 | |
set audioOut = sapi.GetAudioOutputs.Item(1) | |
strAudio = audioOut.GetDescription | |
strAudio = strAudio & " (Current)" | |
Set sapi.AudioOutput = audioOut | |
WScript.StdOut.Write strAudio & vbCrLf & vbCrLf & "S> " |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function () { | |
var matchStr = "[class^=messagesWrapper] > [class^=scrollerWrap] > [class^=scroller]" // The selection string, Discord might change this... | |
var imgURL = "https://i.imgur.com/4TiFTqP.jpg"; // Set your image URL here! | |
var delay = 60 // Higher is slower, Lower is faster but may lag. (This value is in milliseconds!) | |
var buildObserverX = function() { | |
let t; // Some micro optimization magic stuff. Is it really needed? Hell if I know... | |
let x = new MutationObserver(function (e) { | |
if (t) clearTimeout(t); | |
t = setTimeout(() => { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
https://duckduckgo.com/?kae=t&kam=google-maps&kaj=m&kak=-1&kax=-1&kaq=-1&kao=-1&kap=-1&kp=-2&kw=w&kai=1&kx=60B0ED&kaa=df726f&kj=21242B&k8=B3BDB5&k7=282C35&k9=DF726F | |
{"kae":"t","kam":"google-maps","kaj":"m","kak":"-1","kax":"-1","kaq":"-1","kao":"-1","kap":"-1","kp":"-2","kw":"w","kai":"1","kx":"60B0ED","kaa":"df726f","kj":"21242B","k8":"B3BDB5","k7":"282C35","k9":"DF726F"} | |
am=google-maps; aj=m; ak=-1; ax=-1; aq=-1; ao=-1; ap=-1; p=-2; objectKey=03f6a6b82a0819053cb9084a1f08af6ad2997dc0ee81778b47d0b032e844956a9d1a5b6f9025de2acaab9bfb4cb04ad414e8cb362018092dd5991579fde35257; ae=t; w=w; ai=1; aa=df726f; j=21242B; 8=B3BDB5; 7=282C35; 9=DF726F; x=60B0ED |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/python3 | |
from filelock import Timeout, FileLock | |
from time import sleep | |
from sys import argv | |
from os import getpid | |
import argparse | |
import subprocess | |
path = "/tmp/.qpy_lock" | |
lock = FileLock( path, timeout=12 ) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
############################################################ | |
# +------------------------------------------------------+ # | |
# | Notes | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. | |
# If you receive an error when Essentials loads, ensure that: | |
# - No tabs are present: YAML only allows spaces | |
# - Indents are correct: YAML hierarchy is based entirely on indentation |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var imageBlur = document.createElement('style'); | |
var headStyle = document.createElement('style'); | |
var imgCSS = ".da-container img,.da-container video{filter:brightness(-1);-webkit-filter:brightness(-1)}" | |
imgCSS += ".da-container img:hover,.da-container video:hover{filter:brightness(1)!important;-webkit-filter:brightness(1)!important}" | |
var injCSS = ".da-messageGroupBlocked{display:none!important;}.emoji-picker .scroller .emoji-item.disabled{opacity:0.2;}"; | |
/* injCSS += ".avatar-large{background-size: 50px 50px;height: 50px;width: 50px;}.emoji.jumboable{height: 48px;width: 48px;}"; */ | |
headStyle.innerHTML = injCSS; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local function mouseToAngle(panel, w, h) | |
local x, y = gui.MousePos() | |
local globalX, globalY = panel:LocalToScreen(w / 2, h / 2) | |
local aX = x - globalX | |
local aY = y - globalY | |
local cosX = aX / math.sqrt(math.pow(aX, 2) + math.pow(aY, 2)) | |
local ang = ((math.atan2(aY, aX) * 180 / math.pi) * -1) -- math.deg(math.acos(cosX)) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local TOOL = _G.TOOL -- Luadev makes this need to be _G.TOOL otherwise I'd use TOOL. | |
local liveLoad = false | |
local gmodTool = {} | |
if not TOOL then -- If the TOOL variable is not found settup a new variable. | |
gmodTool = weapons.Get("gmod_tool") | |
TOOL = getmetatable(gmodTool.Tool.weld):Create() | |
TOOL.Mode = "mapdefine" | |
liveLoad = true -- If the TOOL variable does not exist that means we are live loading. | |
end |