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/* | |
* File: MidpointFindingKarel.java | |
* ------------------------------- | |
* When you finish writing it, the MidpointFindingKarel class should | |
* leave a beeper on the corner closest to the center of 1st Street | |
* (or either of the two central corners if 1st Street has an even | |
* number of corners). Karel can put down additional beepers as it | |
* looks for the midpoint, but must pick them up again before it | |
* stops. The world may be of any size, but you are allowed to | |
* assume that it is at least as tall as it is wide. |
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/* | |
* File: CheckerboardKarel.java | |
* ---------------------------- | |
* When you finish writing it, the CheckerboardKarel class should draw | |
* a checkerboard using beepers, as described in Assignment 1. You | |
* should make sure that your program works for all of the sample | |
* worlds supplied in the starter folder. | |
*/ | |
import stanford.karel.*; |
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