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| function onClickBtn(){ | |
| var val = document.querySelector('#msg').value; | |
| var form = new FormData(); | |
| form.append('msg', val); | |
| var xhr = new XMLHttpRequest(); | |
| xhr.open('POST', '/comment.php', true); | |
| xhr.onload = function(e){ | |
| if(this.status == 200){ | |
| var result = this.response; | |
| var comments = document.querySelector('#comments'); |
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| float toff = 0; | |
| void setup(){ | |
| fullScreen(); | |
| //size(1000, 500); | |
| strokeWeight(5); | |
| background(255); | |
| } | |
| void draw(){ |
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| float c = 100; | |
| int NI = 100, NJ = 100; | |
| PVector[][] poss = new PVector[NI][NJ]; | |
| void setup(){ | |
| size(700, 700, P3D); | |
| colorMode(HSB, 360, 100, 100); | |
| } | |
| void draw(){ |
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| <!DOCTYPE html> | |
| <html lang="jp" dir="ltr"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>file upload test</title> | |
| <script src="https://code.jquery.com/jquery-3.4.1.min.js"></script> | |
| <script src="up.js"></script> | |
| <script>$(function(){$.get("up.php", {}, function(resp){ | |
| show(resp); | |
| });});</script> |
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| import bpy | |
| import numpy as np | |
| resU = 100 | |
| resV = 100 | |
| n1 = 1.2 | |
| n2 = 1.5 | |
| r0 = 2 | |
| r1 = 1 |
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| ArrayList<PVector> ps = new ArrayList<PVector>(); | |
| boolean debug = true; | |
| void setup(){ | |
| fullScreen(); | |
| strokeJoin(ROUND); | |
| } | |
| void draw(){ |
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| //based on this site https://github.com/smacke/pressure-softbody | |
| float r = 10; | |
| float grav = 1100;//gravity | |
| float resolution = 30; | |
| float dt = 0.01; | |
| float mouseR = 200; | |
| Softbody softbody; | |
| void setup(){ |
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| float g = 9.8;//accelaration of gravity | |
| ArrayList<Pendulum> pendulums = new ArrayList<Pendulum>(); | |
| float Tmax = 2000; | |
| float k = 20; | |
| void setup(){ | |
| //fullScreen(); | |
| size(1000, 1000); | |
| colorMode(HSB, 360, 100, 100); | |
| strokeWeight(1); |
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| Triangle fromT; | |
| Triangle toT; | |
| void setup(){ | |
| fullScreen(); | |
| strokeWeight(20); | |
| ArrayList<PVector> vertices = polygon(-width/4, 0, 3, 1000); | |
| fromT = new Triangle(vertices.get(0), vertices.get(1), vertices.get(2)); | |
| toT = new Triangle(new PVector(width/4, -height/4), new PVector(width/2, height/4), new PVector(width/4, height/4)); | |
| } |
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