Skip to content

Instantly share code, notes, and snippets.

@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active November 4, 2025 18:11
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
@zazabe
zazabe / webvr-device-info.js
Last active March 13, 2017 16:45
Get WebVR device info
var getDeviceData = function() {
return navigator.getVRDisplays()
.then(function(devices) {
var device = devices[0];
var getInfo = function(obj) {
var info = {};
for(var name in obj) {
if(typeof obj[name] == 'object') {
info[name] = getInfo(obj[name]);
} else if (typeof obj[name] != 'function') {

Updated to match latest changes to API

In Google Developer Console inside your app project, on the Credentials section, you must create a new "Service Account" "Client ID", if you have not already. And download the JSON file.

On Google Play Developer Console you have to give permissions to "[email protected]" for uploading apks.

Installation

Download Google APIs Client Library for Python (google-api-python-client): https://code.google.com/p/google-api-python-client/ or use pip:

@sahibalejandro
sahibalejandro / deploy.sh
Last active January 8, 2024 17:48
Deploy script for Laravel projects.
# Shutdown the laravel app
php artisan down
# Install new composer packages
composer install --no-dev --prefer-dist
# Cache boost configuration and routes
php artisan cache:clear
php artisan config:cache
php artisan route:cache
#
# UnityYAMLMerge fallback file
#
# Modify the next two lines if scene or prefab files should fallback
# on other that the default fallbacks listed below.
#
# %l is replaced with the path of you local version
# %r is replaced with the path of the incoming remote version
# %b is replaced with the common base version
@mandarinx
mandarinx / NineSliceScaling.cs
Last active July 22, 2022 02:43
9 slice scaling with a mesh in Unity3D
using UnityEngine;
// Nine slice scaling using a Mesh.
// Original code by Asher Vollmer
// https://twitter.com/AsherVo
// http://ashervollmer.tumblr.com
// Modifications by Thomas Viktil
// https://twitter.com/mandarinx
// http://ma.ndar.in/
@AlcaDesign
AlcaDesign / index.html
Last active November 16, 2023 17:14
[OUTDATED] An almost complete tmi.js example (browser)
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Chat</title>
<link href='http://fonts.googleapis.com/css?family=Roboto:400,700,300' rel='stylesheet' type='text/css'>
<link href="style.css" rel="stylesheet" type="text/css">
<script src="https://d2g2wobxbkulb1.cloudfront.net/0.0.19/tmi.js"></script> <!--For developement-->
<!--<script src="https://d2g2wobxbkulb1.cloudfront.net/0.0.19/tmi.min.js"></script>--> <!--For "production"-->
</head>
@tknerr
tknerr / README.md
Last active August 2, 2025 19:12
Vagrant with Ansible Provisioner on Windows

Vagrant with Ansible Provisioner on Windows

Long story short, ansible does not work on a Windows control machine, so you basically have to:

  • either run ansible --connection=local ... in the target vm
  • set up a separate control vm where ansible is installed via shell provisioner

Below are Vagrantfile examples for both approaches

Within the Target VM

@martarodriguezm
martarodriguezm / Google Play Api - Apk Upload.md
Last active October 28, 2021 00:15
This python script uploads an apk file into Google Play Store using Android Play Publisher API

In Google Developer Console inside your app project, on the Credentials section, you must create a new "Service Account" "Client ID", if you have not already. And download the p12 file. You need the service account key file, generated in the Google APIs Console into the same directory and rename it to key.p12.

On Google Play Developer Console you have to give permissions to "[email protected]" for uploading apks.

Installation

Download Google APIs Client Library for Python (google-api-python-client): https://code.google.com/p/google-api-python-client/ or use pip:

$ pip install google-api-python-client
@nucleartide
nucleartide / DragPiece2D.cs
Created November 25, 2013 08:23
A C# script for Unity that allows you to drag 2D rigidbodies around. Works with Unity 4.3's Box2D wrappers.
using UnityEngine;
using System.Collections;
public class DragPiece2D : MonoBehaviour {
public float dampingRatio = 5.0f;
public float frequency = 2.5f;
public float drag = 10.0f;
public float angularDrag = 5.0f;
private SpringJoint2D springJoint;