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| main = do | |
| let a = 10 | |
| b = 20 in | |
| print $ if a > b then a else b |
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| #include "hspkey.as" | |
| buffer 1 : picload ".\\img\\life.bmp" | |
| lifesize_x = ginfo(12)/8 | |
| lifesize_y = ginfo(13) | |
| gsel 0 | |
| betreg = 0 : betweencntr = 5 |
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| {-# LANGUAGE FlexibleInstances #-} | |
| class Watashi a where | |
| next :: [String] -> a | |
| instance Watashi String where | |
| next = unwords . reverse | |
| instance (Watashi r) => Watashi (String -> r) where | |
| next xs b = next $ b:xs |
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| // 1. 使用言語・動作環境 | |
| // 言語 : C# 5.0 | |
| // コンパイラ: Microsoft (R) Visual C# Compiler version 12.0.21005.1 | |
| // IDE : Microsoft Visual Studio Express 2012 for Windows Desktop | |
| // .Net : 4.5.50938 | |
| // OS : Windows 7 Professional | |
| // 2. プログラムの特長・工夫した点等、アピールポイント | |
| // LINQを使いました。 |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| namespace ABC | |
| { | |
| class Program | |
| { |
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| data FizzBuzz = NumFB | Fizz | Buzz | FizzBuzz deriving (Eq, Show, Read) | |
| invFizzBuzz :: [FizzBuzz] -> [(Int, Int)] | |
| invFizzBuzz xs = fmap (\x -> | |
| if izbz x xs then (x, qtmap x xs) else (-1, -1) | |
| ) [1..1000] | |
| izbz :: Int -> [FizzBuzz] -> Bool | |
| izbz x xs |
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| import Control.Monad | |
| show' :: Int -> String | |
| show' x | |
| | x == 0 = "no more bottles" | |
| | x == 1 = "1 bottle" | |
| | otherwise = show x ++ " bottles" | |
| main = forM [99,98..0] (\x -> putStrLn $ |
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| import System.Random | |
| import Control.Monad | |
| bs :: String | |
| bs = "firstspring1845" | |
| bs' :: String | |
| bs' = "fsrg84" | |
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| import System.Random | |
| bbop :: RandomGen g => Int -> Int -> g -> String | |
| bbop n c gen | |
| = fmap (\x -> bbops !! x) $ take n $ randomRs (0, length bbops -1) gen where bbops = "ビビドレドオペレショ" | |
| {- ビビッドレッド・オペレーション | |
| 0 1 2 3 4 5 6 7 8 9 1011121314 | |
| -} |
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| import Control.Monad | |
| main=forM[1..100](\x->putStrLn$ | |
| case(x`mod`3,x`mod`5)of | |
| (0,0)->"FizzBuzz" | |
| (0,_)->"Fizz" | |
| (_,0)->"Buzz" | |
| (_,_)->show x | |
| ) |