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FormEnumEntry stru_144563A68[] = | |
{ | |
{ "NONE", 0u, 0u, 1u, 0u }, | |
{ "TES4", 0u, 0u, 2u, 0u }, | |
{ "GRUP", 0u, 0u, 3u, 0u }, | |
{ "GMST", 0u, 0u, 4u, 0u }, | |
{ "KYWD", 0u, 0u, 5u, 0u }, | |
{ "LCRT", 0u, 0u, 6u, 0u }, | |
{ "AACT", 0u, 0u, 7u, 0u }, | |
{ "TRNS", 0u, 0u, 8u, 0u }, |
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void **__fastcall sub_1408A07C0(__int64 *a1) | |
{ | |
void **result; // rax | |
__int64 *v2; // rbx | |
__int64 v3; // rax | |
bool v4; // zf | |
__int64 v5; // r9 | |
char **v6; // r8 | |
__int64 v7; // rdx | |
__int64 v8; // rcx |
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{ 0, "AbilityTypeMutation_DO" } | |
{ 0, "ActionAttackMissed_DO" } | |
{ 0, "ActionChangeAnimArchetype_DO" } | |
{ 0, "ActionChangeAnimFlavor_DO" } | |
{ 0, "ActionDeferredKill_DO" } | |
{ 0, "ActionEnterDialogueCameraState_DO" } | |
{ 0, "ActionEscortWait_DO" } | |
{ 0, "ActionFlinchStart_DO" } | |
{ 0, "ActionGunChange_DO" } | |
{ 0, "ActionHoverStrafeTransitionDO" } |
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EntryPointEnum stru_144409090[188] = | |
{ | |
{ "Mod Breath Timer", { 0i64, 0i64, 0i64 } }, | |
{ "Mod My Critical Hit Chance", { 0i64, 0i64, 0i64 } }, | |
{ "Mod My Critical Hit Damage Mult", { 0i64, 0i64, 0i64 } }, | |
{ "Mod Mine Explode Chance", { 0i64, 0i64, 0i64 } }, | |
{ "Mod Incoming Limb Damage", { 0i64, 0i64, 0i64 } }, | |
{ "Mod Book Actor Value Bonus", { 0i64, 0i64, 0i64 } }, | |
{ "Mod Recovered Health", { 0i64, 0i64, 0i64 } }, | |
{ "Set Should Attack", { 0i64, 0i64, 0i64 } }, |
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std::unordered_map<uint32_t, const char *> g_EditorNameMap; | |
std::mutex g_NameMapLock; | |
// TESForm::GetName() is the vfunc at +0x130 | |
// TESForm::GetId() returns the form id | |
class TESForm : public BaseFormComponent | |
{ | |
public: | |
uint32_t GetId() const |
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const uintptr_t TESForm_Vtables[] = | |
{ | |
0x010939EC, | |
0x0103195C, | |
0x0103168C, | |
0x0103140C, | |
0x0104D5B4, | |
0x0104D19C, | |
0x01044FFC, | |
0x0104CC0C, |
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netsh advfirewall firewall add rule name="D2MatchmakingBlock" protocol=UDP dir=in localport=0-52,54-1899,1901-3073,3075-65535 action=block program="E:\Program Files (x86)\Steam\steamapps\common\Destiny 2\destiny2.exe" enable=yes | |
netsh advfirewall firewall add rule name="D2MatchmakingBlock" protocol=UDP dir=out remoteport=0-52,54-1899,1901-3073,3075-65535 action=block program="E:\Program Files (x86)\Steam\steamapps\common\Destiny 2\destiny2.exe" enable=yes | |
REM remove "REM" from the next 2 lines to delete the rules | |
REM netsh advfirewall firewall delete rule name="D2MatchmakingBlock" dir=in | |
REM netsh advfirewall firewall delete rule name="D2MatchmakingBlock" dir=out |
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using System; | |
using System.Drawing; | |
using System.Net; | |
namespace ImageBuilder | |
{ | |
class Program | |
{ | |
static Image[,] m_Images; |
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#include <idc.idc> | |
static get_str_length(ea) | |
{ | |
auto startEA = ea; | |
while (Byte(ea) != 0) | |
ea = ea + 1; | |
return ea - startEA; |
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#include "stdafx.h" | |
#include <stdio.h> | |
#include <vector> | |
#include <string> | |
#include <unordered_set> | |
#include <unordered_map> | |
class igBaseMeta | |
{ | |
public: |