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EntryPointEnum stru_144409090[188] =
{
{ "Mod Breath Timer", { 0i64, 0i64, 0i64 } },
{ "Mod My Critical Hit Chance", { 0i64, 0i64, 0i64 } },
{ "Mod My Critical Hit Damage Mult", { 0i64, 0i64, 0i64 } },
{ "Mod Mine Explode Chance", { 0i64, 0i64, 0i64 } },
{ "Mod Incoming Limb Damage", { 0i64, 0i64, 0i64 } },
{ "Mod Book Actor Value Bonus", { 0i64, 0i64, 0i64 } },
{ "Mod Recovered Health", { 0i64, 0i64, 0i64 } },
{ "Set Should Attack", { 0i64, 0i64, 0i64 } },
{ 0, "AbilityTypeMutation_DO" }
{ 0, "ActionAttackMissed_DO" }
{ 0, "ActionChangeAnimArchetype_DO" }
{ 0, "ActionChangeAnimFlavor_DO" }
{ 0, "ActionDeferredKill_DO" }
{ 0, "ActionEnterDialogueCameraState_DO" }
{ 0, "ActionEscortWait_DO" }
{ 0, "ActionFlinchStart_DO" }
{ 0, "ActionGunChange_DO" }
{ 0, "ActionHoverStrafeTransitionDO" }
void **__fastcall sub_1408A07C0(__int64 *a1)
{
void **result; // rax
__int64 *v2; // rbx
__int64 v3; // rax
bool v4; // zf
__int64 v5; // r9
char **v6; // r8
__int64 v7; // rdx
__int64 v8; // rcx
FormEnumEntry stru_144563A68[] =
{
{ "NONE", 0u, 0u, 1u, 0u },
{ "TES4", 0u, 0u, 2u, 0u },
{ "GRUP", 0u, 0u, 3u, 0u },
{ "GMST", 0u, 0u, 4u, 0u },
{ "KYWD", 0u, 0u, 5u, 0u },
{ "LCRT", 0u, 0u, 6u, 0u },
{ "AACT", 0u, 0u, 7u, 0u },
{ "TRNS", 0u, 0u, 8u, 0u },
FormEnumEntry stru_141DD71E8[138] =
{
{ "NONE", 0u, 0u, 1u, 0u },
{ "TES4", 0u, 0u, 2u, 0u },
{ "GRUP", 0u, 0u, 3u, 0u },
{ "GMST", 0u, 0u, 4u, 0u },
{ "KYWD", 0u, 0u, 5u, 0u },
{ "LCRT", 0u, 0u, 6u, 0u },
{ "AACT", 0u, 0u, 7u, 0u },
{ "TXST", 0u, 0u, 8u, 0u },
FormTypeEntry stru_1443CB798[] =
{
{ "NONE", 0, 0, 1, 0 },
{ "TES4", 0, 0, 2, 0 },
{ "GRUP", 0, 0, 3, 0 },
{ "GMST", 0, 0, 4, 0 },
{ "KYWD", 0, 0, 5, 0 },
{ "LCRT", 0, 0, 6, 0 },
{ "AACT", 0, 0, 7, 0 },
{ "TRNS", 0, 0, 8, 0 },
{ "GetWantBlocking", "", 4096, "", 0, { } }
{ "GetDistance", "", 4097, "", 1, { "ObjectReferenceID", } }
{ "AddItem", "", 4098, "", 5, { "ObjectID", "Count", "Flag (Optional)", "Level (Optional)", "Equip (Optional)", } }
{ "SetEssential", "", 4099, "", 2, { "Actor Base", "Integer (Optional)", } }
{ "Rotate", "", 4100, "", 2, { "Axis", "Speed", } }
{ "GetLocked", "", 4101, "", 0, { } }
{ "GetPos", "", 4102, "", 1, { "Axis", } }
{ "SetPos", "", 4103, "", 2, { "Axis", "Float", } }
{ "GetAngle", "", 4104, "", 1, { "Axis", } }
{ "SetAngle", "", 4105, "", 2, { "Axis", "Float", } }
AAAP - ???
AAPD - Aim Assist Pose Data
AAPS - ???
AVTR - Avatar
AQIC - ???
AUUV - ???
CHAL - Challenge
CNCY - Currency
CNDF - Condition Form
COEN - Consumable Entitlement
CommandEntry stru_1443D8050[891] =
{
{
"GetWantBlocking",
&Default,
4096,
&Default,
1u,
0u,
NULL,
const void * RTTI_AStarSearch<NavMeshInfo const *,TESObjectREFR *> = (void *)0x00EACD64;
const void * RTTI_AStarSearch<NavMeshPOVSearchNode,NavMeshPOVSearchLink> = (void *)0x00EAB178;
const void * RTTI_AStarSearch<NavMeshSearchNode,NavMeshSearchLink> = (void *)0x00EAB660;
const void * RTTI_AStarSearch<ParentSpaceNode,TeleportLink> = (void *)0x00EADBF4;
const void * RTTI_AStarSearch<PathSmootherPOVNode,PathSmootherPOVLink> = (void *)0x00EAB9E0;
const void * RTTI_AbstractHeap = (void *)0x00EB741C;
const void * RTTI_Actor = (void *)0x00EA7450;
const void * RTTI_ActorValueInfo = (void *)0x00E911C8;
const void * RTTI_ActorValueOwner = (void *)0x00E9A83C;
const void * RTTI_AlchemyItem = (void *)0x00E92070;