I hereby claim:
- I am nurodev on github.
- I am nurodev (https://keybase.io/nurodev) on keybase.
- I have a public key ASBgX1bDMDjLlEoRgHUNg9iTXQNwFSn2fh_nFWSOalZXSAo
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| [ExecuteInEditMode] | |
| public class DebugTriangleNormals : MonoBehaviour { | |
| #if UNITY_EDITOR | |
| List<Vector3> trisCenters; |
| // DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| // Version 2, December 2004 | |
| // | |
| // Copyright (C) 2004 Sam Hocevar <[email protected]> | |
| // | |
| // Everyone is permitted to copy and distribute verbatim or modified | |
| // copies of this license document, and changing it is allowed as long | |
| // as the name is changed. | |
| // | |
| // DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| brew install caddy mkcert nss dnsmasq | |
| mkcert -install | |
| mkcert '*.app.test' '*.cdn.test' | |
| # rename the certs and move them under /usr/local/etc/caddy/certs | |
| cat <<EOF > /usr/local/etc/caddy/Caddyfile | |
| *.app.test:443, *.cdn.test:443 { |
| // | |
| // BottomSheetView.swift | |
| // | |
| // Created by Majid Jabrayilov | |
| // Copyright © 2019 Majid Jabrayilov. All rights reserved. | |
| // | |
| import SwiftUI | |
| fileprivate enum Constants { | |
| static let radius: CGFloat = 16 |
Ever wanted to put your Rapsberry Pi cluster to great use? Our team is working remotely, so we started to play Minecraft. I decided I would host the Minecraft server on my Raspberry Pi cluster. This gist will guide you through the steps I took to get a k3s cluster up with k3sup and later installed Minecraft as well as metrics exporter and Prometheus Operator
Quoniam Possumus - Because we can
This guide shows how to enable dev mode for the Discord desktop application running on Windows (as of February 2022).
This can be used to view beta experiments to try features currently in development that are included but hidden by default in Discord release builds.