This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ffmpeg -i video_with_rev_audio.mp4 -map 0 -c:v copy -af "areverse" reversed_audio.mp4 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef TEMP_BLOCK_H | |
#define TEMP_BLOCK_H | |
//#include "BlockId.h" | |
#include <SFML/Graphics.hpp> | |
#include <vector> | |
#include <functional> | |
#include <unordered_map> | |
#include <fstream> | |
#include <sstream> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "PlayPositionTest.h" | |
void PlayPositionTest::run(){ | |
m_net_thread = std::thread([this](){ | |
run_internal(); | |
}); | |
} | |
void PlayPositionTest::setPlayer(const Player* _player) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <tuple> | |
#include <vector> | |
#include <unordered_map> | |
#include <algorithm> | |
#include <string> | |
#include <chrono> | |
int main() { | |
std::unordered_map<int, int> index; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <vector> | |
#include <map> | |
#include <memory> | |
#include <functional> | |
#include <iostream> | |
struct comp; | |
struct relay { | |
int nextId = 0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module; | |
#include <memory> | |
#include <array> | |
#include <iostream> | |
#include <glad/glad.h> | |
#include <GLFW/glfw3.h> | |
export module BlurRenderer; |