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bl_info = { | |
"name": "Godot Colliders and Export Addon", | |
"blender": (3, 0, 0), | |
"category": "Object", | |
"description": "Creates and removes collider objects and exports GLTF files easily", | |
} | |
import bpy | |
import os | |
import re |
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import bpy; | |
import os; | |
bl_info = { | |
"name": "Easy FBX Export", | |
"author": "Oppodelldog", | |
"description": "This add-on makes FBX export easy. ", | |
"blender": (3, 4, 1), | |
"category": "Export", | |
} |
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using System.Collections.Generic; | |
using UnityEngine; | |
public class Chain : MonoBehaviour | |
{ | |
public float width = 0.1f; | |
public int segments = 10; | |
public Material material; | |
public float mass = 0.1f; | |
public float spring = 10f; |
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extends CharacterBody3D | |
## forward/backward speed | |
@export var zSpeed = 320 | |
## left/right speed (strafe) | |
@export var xSpeed=380.5 | |
## speed downwards when falling | |
@export var ySpeed = 275 | |
## mouse sentitivity for horizontal mouse movement (player rotation around Y) | |
@export var mouseHSensitivity=0.1 |
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import bpy; | |
import os; | |
bl_info = { | |
"name": "Easy GLTF Export", | |
"author": "Oppodelldog", | |
"description": "This add-on makes GLTF export easy. ", | |
"blender": (3, 4, 1), | |
"category": "Export", | |
} |
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python test-server.py --root "C:GodotProjects\myGame\build\web" --file "mygame.html" | |
pause |
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import bpy; | |
import os; | |
bl_info = { | |
"name": "Easy OBJ Export", | |
"author": "Oppodelldog", | |
"description": "This add-on makes Wavefront obj export easy. ", | |
"blender": (3, 4, 1), | |
"category": "Export", | |
} |
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package main | |
import ( | |
"context" | |
"fmt" | |
"github.com/google/go-github/v50/github" | |
"github.com/xanzy/go-gitlab" | |
"golang.org/x/oauth2" | |
"os" | |
) |
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package main | |
import ( | |
"fmt" | |
"net" | |
"reflect" | |
"syscall" | |
"unsafe" | |
) |
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package main | |
import ( | |
"bytes" | |
"encoding/hex" | |
"errors" | |
"fmt" | |
"golang.org/x/crypto/ssh" | |
"io" | |
"io/ioutil" |
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