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void computeGradients(const Vector3& pa, const Vector3& pb, const Vector3& pc, const Vector3& pd, | |
Vector3& grad_pa, Vector3& grad_pb, Vector3& grad_pc, Vector3& grad_pd) { | |
// Step 1: Compute edge vectors using operator- | |
Vector3 eca = pc - pa; | |
Vector3 eda = pd - pa; | |
Vector3 edb = pd - pb; | |
Vector3 ecb = pc - pb; | |
Vector3 pd_pc = pd - pc; | |
double L = pd_pc.Norm(); | |
Vector3 ecd = (L < 1e-8) ? Vector3(0.0, 0.0, 0.0) : (pd_pc * (1.0 / L)); |
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