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@snipsnipsnip
snipsnipsnip / eclipse-format.xml
Last active December 6, 2024 19:13
C#-like eclipse code format settings
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<profiles version="11">
<profile kind="CodeFormatterProfile" name="C#-like" version="11">
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_before_root_tags" value="insert"/>
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_annotation" value="insert"/>
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_parameters" value="do not insert"/>
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_type_declaration" value="insert"/>
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_type_arguments" value="insert"/>
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_anonymous_type_declaration" value="next_line"/>
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_case" value="do not insert"/>
@iainconnor
iainconnor / Android Studio .gitignore
Created January 24, 2014 20:20
A .gitignore for use in Android Studio
# Built application files
/*/build/
# Crashlytics configuations
com_crashlytics_export_strings.xml
# Local configuration file (sdk path, etc)
local.properties
# Gradle generated files
@Yukimituki
Yukimituki / Unity-BlenderToFBX.py
Last active October 3, 2024 01:52 — forked from MattRix/Unity-BlenderToFBX.py
Custom Unity-BlenderToFBX based on a version from blenderartists.org with some minor modifications
##########################################################
# Custom Blender -> Unity Pipeline
# http://www.mimimi-productions.com, 2014
# Version: 1.9.M2
# Only for Blender 2.58 and newer
#
# Thanks to kastoria, jonim8or and Freezy for their support!
# Special thanks to Sebastian hagish Dorda for implementing the sort methods.
# http://www.blenderartists.org
##########################################################
using System.Collections;
using System.Collections.Generic;
using Doozy.Engine.UI.Base;
using Rewired;
using Sirenix.OdinInspector;
using UnityEngine;
public class RewiredToUIAction : MonoBehaviour
{
public UIAction Action;