The local storage functionality in browsers is a bit limited and this can lead to some rather surprising behaviour.
localStorage[0] = false;
if (localStorage[0]) {
console.log('wtf'); // runs?!
}
| import std.socket; | |
| import std.stdio; | |
| import std.conv; | |
| static import file = std.file; | |
| import gzip; | |
| const string content = "{}"; | |
| void main() { | |
| TcpSocket server = new TcpSocket(); |
The local storage functionality in browsers is a bit limited and this can lead to some rather surprising behaviour.
localStorage[0] = false;
if (localStorage[0]) {
console.log('wtf'); // runs?!
}
| extern exit, printf | |
| section .data | |
| msg db "Hello World!", 10, 0 | |
| section .text | |
| global main | |
| main: | |
| push msg | |
| call printf |
| .text | |
| message: .asciz "Hello, world!\n" | |
| .global main | |
| main: | |
| # Initialize stack base pointer | |
| movl %esp, %ebp |
| <?php | |
| if (!isset($_GET['profile']) || !isset($_GET['page']) || !is_numeric($_GET['page']) || $_GET['page'] < 1) { | |
| die("Specify a profile id and page as GET parameter."); | |
| } | |
| $page = intval($_GET['page']); | |
| // Get profile | |
| $profile = file_get_contents('http://steamcommunity.com/id/' . $_GET['profile']); | |
| preg_match("/Profile_([0-9]+)/", $profile, $id); $id = $id[1]; |
| // Headers | |
| #include <Windows.h> | |
| #include <D3D10.h> | |
| // Parameters | |
| const int WIDTH = 800; | |
| const int HEIGHT = 600; | |
| // Shader | |
| #define SHADER(x) #x |
| // Headers | |
| #include <Windows.h> | |
| #include <D3D10.h> | |
| #include <D3DX10.h> | |
| #include <fstream> | |
| #include <vector> | |
| // Parameters | |
| const int WIDTH = 800; | |
| const int HEIGHT = 600; |
| #include "Assembler.hpp" | |
| Assembler::Assembler() | |
| { | |
| } | |
| int Assembler::Run() | |
| { | |
| if ( code.size() == 0 ) return -1; |
| // Headers | |
| #include <windows.h> | |
| #include "GLee.h" | |
| // Globals | |
| bool g_WindowOpen = true; | |
| // Window event handler | |
| LRESULT CALLBACK windowEvent( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) | |
| { |