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@P-Seebauer
P-Seebauer / colourDistance.glsl
Created May 21, 2014 07:10 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
// default interpolationPower = 5;
uniform float interpolationPower;
@P-Seebauer
P-Seebauer / TEMPLATE.glsl
Created May 21, 2014 12:23 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
uniform vec3 r; // ( left/right,top/bottom, radius)
bool isBlack(float progress, vec2 p){
@P-Seebauer
P-Seebauer / TEMPLATE.glsl
Created May 22, 2014 04:00 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
float f(float p, float x,float y){
float a = x<.5 ?
x<.25? 2. :
@P-Seebauer
P-Seebauer / .gitignore
Last active August 29, 2015 14:06 — forked from octocat/.gitignore
# Compiled source #
###################
*.com
*.class
*.dll
*.exe
*.o
*.so
# Packages #