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| { | |
| "latest_version": "3.11", | |
| "update_message": "Update 3.11 is out! Bug fixes and balancing.", | |
| "update_url": "https://thundermonkeyftw.itch.io/captains-choices" | |
| } |
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| #!/usr/bin/env python3 | |
| """ | |
| MONSTER SIEGE — 2v1 Asymmetric Turn-Based Strategy (SCALING EDITION) | |
| Board : 10 rows × 17 columns | |
| Order (1 player, center) defends vs Monster Team (2 players, left & right) | |
| """ | |
| import tkinter as tk | |
| from tkinter import messagebox | |
| import random, math, threading, time |
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| #!/usr/bin/env python3 | |
| """ | |
| KINGDOM CLASH — Polished 1v1 Couch Co-op Turn-Based Card Game (TKINTER EDITION) | |
| Board : 5 rows × 7 columns | |
| Goal : Destroy the enemy Town Center | |
| SCALING: Everything is defined in "native" units (BASE_CELL_SIZE=100px, 1600×1000 window). | |
| self.scale is derived from the actual window size; all pixel values go through | |
| self._s(n) and all font sizes through self._sf(n) so the game stays proportional. | |
| """ |
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| """ | |
| ╔══════════════════════════════════════╗ | |
| ║ J O R B S I M ║ | |
| ╚══════════════════════════════════════╝ | |
| Run: python jorb_game_v5_fixed.py [cell_size] | |
| """ | |
| import pygame | |
| import random | |
| import math |