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//Moebius transformations in 3d, by reverse stereographic projection to the 3-sphere, | |
//rotation in 4d space, and projection back. | |
//by Daniel Piker 09/08/20 | |
//Feel free to use, adapt and reshare. I'd appreciate a mention if you post something using this. | |
//You can also now find this transformation as a component in Grasshopper/Rhino | |
//I first wrote about these transformations here: | |
//https://spacesymmetrystructure.wordpress.com/2008/12/11/4-dimensional-rotations/ | |
//If you want to transform about a given circle. Points on the circle and its axis stay on those curves. | |
//You can skip these 2 lines if you want to always use the origin centred unit circle. |
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// AutoCopyToGPU, written by Eli Piilonen in 2020, MIT license | |
// Whenever your C# scripts compile, structs/consts/enums that you | |
// mark with [CopyToGPU] will be copied to a shader-include file. | |
// DO NOT put this file in an Editor folder! It will break. | |
///// C# Usage: | |
// | |
// [CopyToGPU] |
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