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Shader "Unlit/MatCap Techniques" | |
{ | |
Properties | |
{ | |
[NoScaleOffset] _MatCap ("MatCap", 2D) = "white" {} | |
[KeywordEnum(ViewSpaceNormal, ViewDirectionCross, ViewDirectionAligned)] _MatCapType ("Matcap UV Type", Float) = 2 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEditor.Compilation; | |
using UnityEngine; | |
public static class FlyoutProjectWindow | |
{ |
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using UnityEngine; | |
#if UNITY_EDITOR | |
[System.AttributeUsage(System.AttributeTargets.Field)] | |
public class RenameAttribute : PropertyAttribute | |
{ | |
public string[] renamePairs; | |
public RenameAttribute(params string[] renamePairs) | |
{ |
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