- It Doesn't Have To Suck
- SIEGE 2013: You're Responsible
- Technical Direction: Communication, ROI and Triage
- Solving the Right Problems for Engine Programmers (TGC 2017)
- Should your Engineering Lead be fired?
- What Specific Change Do I Want?
- Empathy - 10 Questions To Ask Myself
- Lead Quick Start Guide
- [How much time should I spend coding versus managing?](https://itsyourturnblog.com/how-much-time-should-i-spend-coding-versus-managing-4f8e5c4551c6
-- NOTE: | |
-- This script was taken from: https://wiki.wxwidgets.org/Premake4 | |
-- And modified by Miss to fix some issues and work with Premake5 | |
-- | |
-- Use like: | |
-- flags "WinMain" | |
-- configuration "Debug" | |
-- wx_config { Root=WX_DIR, Debug="yes", Static="yes", Unicode="yes", Version="3.1", Libs="core,adv,gl,aui,propgrid" } | |
-- configuration "Release" | |
-- wx_config { Root=WX_DIR, Debug="np", Static="yes", Unicode="yes", Version="3.1", Libs="core,adv,gl,aui,propgrid" } |
// File: gui-without-winmain.cpp | |
// Brief: Minimal Windows GUI Program for Win32 API without WinMain. | |
// Author: Caio Rodrigues | |
//-------------------------------------------------------------------------------------- | |
#include <iostream> | |
#include <string> | |
#include <windows.h> |
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft
using UnityEngine; | |
using System.Collections.Generic; | |
// Written by Steve Streeting 2017 | |
// License: CC0 Public Domain http://creativecommons.org/publicdomain/zero/1.0/ | |
/// <summary> | |
/// Component which will flicker a linked light while active by changing its | |
/// intensity between the min and max values given. The flickering can be | |
/// sharp or smoothed depending on the value of the smoothing parameter. |
/* | |
*** Academy Engraved LET *** | |
AcademyEngravedLetPlain | |
--------------------- | |
*** Al Nile *** | |
AlNile | |
AlNile-Bold | |
--------------------- | |
*** American Typewriter *** | |
AmericanTypewriter |
This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
This explains how to setup for GitHub projects which automatically generates Doxygen code documentation and publishes the documentation to the gh-pages
branch using Travis CI.
This way only the source files need to be pushed to GitHub and the gh-pages branch is automatically updated with the generated Doxygen documentation.
Get an account at Travis CI. Turn on Travis for your repository in question, using the Travis control panel.
To create a clean gh-pages
branch, with no commit history, from the master branch enter the code below in the Git Shell. This will create a gh-pages branch with one file, the README.md
in it. It doesn't really matter what file is uploaded in it since it will be overwritten when the automatically generated documentation is published to th